Hellish Quart

Kubold

Released
Feb 16, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Update 2026.07.03.0

    Hellish Quart pre-alpha v.2026.07.03.0 TWEAK: - Weapons have more stability (less "flimsy") - A bit larger global collision detection offset to ensure thin blades that move fast will collide at 60fps NEW: - Jakub: Added FakeSteel saber scabbard to LARP mode

  2. Developer post

    Update 2026.07.01.0

    Hellish Quart pre-alpha v.2026.07.01.0 FIX: - Upgraded all FSMs in the project to newest Playmaker version (should not affect the final build, but there is a small risk it introduced bugs) TWEAKS: - dynamic muscles tweaks - vsync on is now default

  3. Developer post

    Update 2026.06.30.0

    Hellish Quart pre-alpha v.2026.06.30.0 NEW: - New names for Stable and Precise collision modes. Stable is now "More Animation", and Precise is now "More Physics" - When the game starts for the first time, it will ask if you prefer more ragdoll physics or more "hard" animation in

  4. Developer post

    New Character: Jakub

    New Character: Jakub Sienieński Jakub Sienieński joins the roster of Hellish Quart . Jakub fights with a saber and smallsword , but his greatest weapon is not pure fencing technique. It is surprise. He can begin a duel with his weapons still sheathed, waiting for the right moment

  5. Developer post

    Update 2026.06.26.2

    Hellish Quart pre-alpha v.2026.06.26.2 FIX: - Jakub: fixed a bug where he had to wait for the "take out smallsword" animation to end before he could start walking again - Jacek: fixed regression: too weak dynamic muscles - Collisions Type: Stable option: fixed all regressions, it

  6. Developer post

    Update 2026.06.26.0 - new character

    Hellish Quart pre-alpha v.2026.06.26.0 NEW: - new character: Jakub (saber and smallsword) - reminder that you can skip a cutscene by pressing B on a gamepad (or H on keyboard) is now in every cutscene, not just the first few (you could always skip, but now it reminds you that eve

  7. Developer post

    Update 2026.05.28.0

    Hellish Quart pre-alpha v.2026.05.28.0 TWEAK: - Vsync is no longer on by default - Samuel: a bit faster attack animations FIX: - cleaned up after the hotfix Note: If you experienced an fps drop after the unfortunate update from a week ago, please reset the Graphics Settings in th

  8. Developer post

    HOTFIX - Menu Bug Fixed

    Hellish Quart pre-alpha v.2026.05.27.0 FIX: - Fixed a game-breaking bug in the Main Menu that prevented launching the game if no save game file was present This one is totally on me. The bug slipped through testing somehow. My apologies to everyone. The game works normally now.

  9. Developer post

    Small Update 2026.05.20.0

    Hellish Quart pre-alpha v.2026.05.20.0 NEW: - Hellish Quart will warn you if your settings cause unstable fps, which usually breaks physics. FIX: - numerous small fixes and tweaks TWEAK: - dynamic muscles tweaks Currently working on the new character (wip) essential for completin

  10. Developer post

    Small update 2026.05.01.0

    Update 2026.05.01.0 TWEAK: - various small tweaks Next: New character in progress, first episodes of the second half of the cinematic story mode, new arena.

  11. Developer post

    Update 2026.03.23.0

    Hellish Quart pre-alpha v.2026.03.23.0 FIX: - Advanced gore: disabled for characters using skins, which don't have a full set of custom gore wounds - Father Zera: fixed a bad transition in (RFF) Right + 1, 2 combo - Father Zera: more stable active ragdoll - Most characters: more

  12. Developer post

    Update 2026.03.12.0

    Hellish Quart pre-alpha v.2026.03.12.0 FIX: - LARP mode: fixed some audio and wrong 3d model spawning bugs

  13. Developer post

    Update 2026.03.10.0

    Hellish Quart pre-alpha v.2026.03.10.0 NEW: - LARP weapons mode (foam padded weapons) - Gore system work - strong cuts can cause severed limbs, chopped bones, etc. Work in progress (Tarnavski - upper legs, Isabella - right arm), will be adding characters and body parts as we go.

  14. Developer post

    Update 2026.02.03.0

    Hellish Quart pre-alpha v.2026.02.03.0 NEW: - New Arena: The Galley TWEAK: - dynamic muscles tweaks

  15. Developer post

    Update 2026.01.09.0

    Hellish Quart pre-alpha v.2026.01.09.0 NEW: - New Arena: Water Hammers TWEAK: - dynamic muscles tweaks Having technical problems after this update? Visit the Technical Help page.

  16. Developer post

    Update 2025.12.30.0

    Hellish Quart pre-alpha v.2025.12.30.0 TWEAK: - dynamic muscles tweaks - Lighting and postprocessing pass on arenas IMPORTANT: If you experience weird behaviour of ragdolls or swords after this update, please go to Options\\Gameplay and reset the settings. Then restart the game.

  17. Developer post

    Update 2025.12.19.0

    Hellish Quart pre-alpha v.2025.12.19.0 TWEAK: - Yendrek: animation variables, muscles, and physics of the weapon tweaks - default muscle recovery time and max velocity tweaks

  18. Developer post

    Update 2025.12.18.0

    Hellish Quart pre-alpha v.2025.12.18.0 TWEAK: - Samuel: active frames adjusted for dynamic muscles - Tarnavski: active frames adjusted for dynamic muscles - dynamic muscle script expansion and tweaks

  19. Developer post

    Update 2025.12.16.0

    Hellish Quart pre-alpha v.2025.12.16.0 TWEAK: - dynamic muscle script expansion and tweaks - Maryna: active frames adjusted for dynamic muscles - Geedeon: active frames adjusted for dynamic muscles - Jan, Barabasz: active frames adjusted for dynamic muscles FIX: - Yendrek: he can

  20. Developer post

    Update 2025.12.15.0

    Hellish Quart pre-alpha v.2025.12.15.0 FIX: - Added a failsafe that should detect if physics is "stuck" and break it by loosening muscles to 0 for a moment, before it lasts more than 2 frames - Left hand weapon or shield characters: left hand integrated to the new muscle system c