News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

1,661,1011,661,120 of 1,682,031
  1. Half-LifeDeveloper post

    Half-Life 1 Beta updated

    We have released a Beta update for Half-Life and associated games. Changes in this update are: Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods Make sure the Close button has keyboard focus when you see the dis

    Read article
  2. Half-LifeDeveloper post

    Half-Life 1 Beta updated

    We have released a Beta update for Half-Life and associated games. Changes in this update are: Added support for a crcclientdll key in liblist.gam to turn client.dll crc checking back on, useful for 3rd party mods Make sure the Close button has keyboard focus when you see the dis

    Read article
  3. LoadoutDeveloper post

    8/8/2013 Build Notes v.33.5

    Major News Today’s build features the release of several new items in the Outfitter and a network fix to address some connectivity issues select players may have been experiencing. The build this week is a prelude to our upcoming major build, tentatively scheduled for release nex

    Read article
  4. Papers, PleaseProduct Release

    Now Available - Papers, Please

    Papers, Please is Now Available on Steam Congratulations. The October labor lottery is complete. Your name was pulled. For immediate placement, report to the The Ministry of Admission at Grestin Border Checkpoint. An apartment will be provided for you and your family in East Gres

    Read article
  5. F1 2012™Announcement

    Weekend Deal - F1 2012™, 75% Off

    Save 75% on F1 2012™ as part of this week's Weekend Deal*! Codemasters Racing presents F1 2012, the next game in the BAFTA-winning series featuring all the official drivers, teams and circuits from the 2012 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Learn the basics and master the chal

    Read article
  6. GRID 2Developer post

    Feedback Discussion: User Interface and Menus

    As part of our ongoing gathering of feedback this week I'd like to focus on the User Interface and menus within the game, what you liked, what you didn't like, did you ever get stuck and not know where to go, did something ever make you go "ooh nice", was everything clear? Litera

    Read article