News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. RecruitsDeveloper post

    Alpha 0.5.3

    We have been busy in the trenches these last few days trying to get some of the bugs/confusing systems ironed out. As always we are grateful for everyone that has been leaving feedback during our launch! We will probably do another bugfix update in the next few days, and then swi

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  2. Half-Life 2Rock, Paper, Shotgun

    Tunnel Vision: Actual Games

    I’m three columns into this series of Oculus Rift round-ups , and it’s telling that so far I haven’t covered anything that would fit the formalist description of a game. No, I’m not getting involved in anyone’s tiresome war about Proteus or Gone Home, but sticking to a more unive

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  3. DarkwoodDeveloper post

    Alpha 1.3 hotfix 2

    It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, and some balance changes to help players struggling with the first days in the game. Please note that this does NOT mean we are "dumbing" down Darkwood. It will remain very ch

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  4. DarkwoodDeveloper post

    Alpha 1.3 hotfix 2

    It's been 10 days now after the launch, and here we are with the third minor update with a ton of fixes, and some balance changes to help players struggling with the first days in the game. Please note that this does NOT mean we are "dumbing" down Darkwood. It will remain very ch

    Read article
  5. Diehard DungeonDeveloper post

    Version 1.6.5 is Live!

    Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of

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  6. Diehard DungeonDeveloper post

    Version 1.6.5 is Live!

    Hi everyone, This update brings many changes and additions, so the version number has jumped straight to 1.6.5. Changelog: Day/night cycle, rain and dust/spores. Adds to the game's atsmosphere dramatically, making each environment feel slighlty different depending on the time of

    Read article