News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Ukrainian NinjaDeveloper post

    Taking Reviews into Consideration

    So we of course have been reading through the reviews, and have been fixing the parts of the game that you dont like. We understand that is has a few issues, so we are doing our best to fix these. Some issues being currently fixed BEFORE WE PROCEEDE WITH NEW UPDATES - Better Doub

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  2. Folk TaleDeveloper post

    Folk Tale Dev Blog 30

    With the relatively short period between the content-rich November release of Patch 0.2.11 and the holidays, efforts were focused on improving gameplay and fixing bugs so that we could release the much improved 0.2.12 build in time for the festive break. At the top of the communi

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  3. Folk TaleDeveloper post

    Folk Tale Dev Blog 30

    With the relatively short period between the content-rich November release of Patch 0.2.11 and the holidays, efforts were focused on improving gameplay and fixing bugs so that we could release the much improved 0.2.12 build in time for the festive break. At the top of the communi

    Read article
  4. KenshiDeveloper post

    December Progress

    Hey all, hope everyone is enjoying the holidays so far! First off, a massive thank you to everyone who has helped us with all the bug & crash reporting since the Experimental release. Stable Branch Delays At this point most of the random crashes have been fixed, except for th

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  5. KenshiDeveloper post

    December Progress

    Hey all, hope everyone is enjoying the holidays so far! First off, a massive thank you to everyone who has helped us with all the bug & crash reporting since the Experimental release. Stable Branch Delays At this point most of the random crashes have been fixed, except for th

    Read article
  6. Murder MinersDeveloper post

    PC Update #16

    In this update we decided to increase walking speed by 5% since we've had a few complaints about that. We also fixed the issue where a player's hitbox would spawn before the player was actually beamed in. And we fixed a little menu bug that was introduced in the last update.

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  7. Murder MinersDeveloper post

    PC Update #16

    In this update we decided to increase walking speed by 5% since we've had a few complaints about that. We also fixed the issue where a player's hitbox would spawn before the player was actually beamed in. And we fixed a little menu bug that was introduced in the last update.

    Read article
  8. FairspaceDeveloper post

    Critical Update 30 Dec 2014

    A single fix patch, New players had a 50/50 change of crashing when leaving there first docked location. This was an obscure bug completely unrelated between cause and effect. Apologies to all those players who were hit with this, The majority of which im sure didn't report it.

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  9. FairspaceDeveloper post

    Critical Update 30 Dec 2014

    A single fix patch, New players had a 50/50 change of crashing when leaving there first docked location. This was an obscure bug completely unrelated between cause and effect. Apologies to all those players who were hit with this, The majority of which im sure didn't report it.

    Read article