News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. OBEYDeveloper post

    New OBEY Version! .34 r0

    HI EVERYONE! HERE IS THE LATEST CHANGES THAT YOU NOW HAVE: - added electric field to robo that kills all nearby bunnies on subversions (also acts as a subversion notification). - power plants now release bursts of energy when activated that burn any bunnies on or next to it. - su

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  2. Devoured TimeDeveloper post

    Weekly Update 4

    Yay Friday is here and it’s time for a new update. I covered most of the important stuff in the mid weekly update so this one will be short. I have about 3 pages of dialogue just for the first chapter so I hope everyone enjoys a heavy emphasis on story. I’ll have chapter 1 done t

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  3. InterstellariaDeveloper post

    VERSION 1.01 BUG FIXES LIVE

    Whew, what a whirlwind the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges! --NEW-- When fighting a larger fleet they block your exit during combat until it evens out --

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  4. InterstellariaDeveloper post

    VERSION 1.01 BUG FIXES LIVE

    Whew, what a whirlwind the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges! --NEW-- When fighting a larger fleet they block your exit during combat until it evens out --

    Read article
  5. InterstellariaDeveloper post

    VERSION 1.01 BUG FIXES LIVE

    Whew, what a whirlwing the last 24 hours has been! Sadly we have not been able to cast off the modern gaming curse of launch bugs - but luckily I'm here all week to solve any challenges! --NEW-- When fighting a larger fleet they block your exit during combat until it evens out --

    Read article
  6. FightiesDeveloper post

    Update 2

    Fixed some bugs. Fixed bear not being able to run right with gamepad. Fixed level editor collision when deleting objects. Fixed some dpad controls in menus. Bug where first boss attacks after getting hit should be fixed. Made it so ai fighters have a hard time targeting invisible

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  7. FightiesDeveloper post

    Update 2

    Fixed some bugs. Fixed bear not being able to run right with gamepad. Fixed level editor collision when deleting objects. Fixed some dpad controls in menus. Bug where first boss attacks after getting hit should be fixed. Made it so ai fighters have a hard time targeting invisible

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  8. GearCityDeveloper post

    Testing Build 1.18.1 Hotfix #4

    Good evening (or morning) everyone, Another hotfix for you as we get roughly 60% finished with our 1.18.2 patch. This update brings you a lot of little goodies, however it is only for those of you running the "Testing Build" of the game. If you wish to switch versions of the game

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  9. GearCityDeveloper post

    Testing Build 1.18.1 Hotfix #4

    Good evening (or morning) everyone, Another hotfix for you as we get roughly 60% finished with our 1.18.2 patch. This update brings you a lot of little goodies, however it is only for those of you running the "Testing Build" of the game. If you wish to switch versions of the game

    Read article
  10. Into the StarsDeveloper post

    Coming Soon...

    Hello again, We’ve been actively reading your feedback since our Early Access launch last week and, though we made improvements with our first patch, the next one looks to directly address some of your biggest requests! Hint System Those of you who stumbled onto our Quick Guide w

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  11. Into the StarsDeveloper post

    Coming Soon...

    Hello again, We’ve been actively reading your feedback since our Early Access launch last week and, though we made improvements with our first patch, the next one looks to directly address some of your biggest requests! Hint System Those of you who stumbled onto our Quick Guide w

    Read article