News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. ParallaxDeveloper post

    Ninth Patch Round

    Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed

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  2. ParallaxDeveloper post

    Ninth Patch Round

    Hello puzzlers! Here is the ninth update! Tweaked level A-2 to be smaller, quicker, and less confusing. Redesigned parts of level B-2 to be more focused and more reasonable for its place in the game. Redesigned parts of level C-3 to be more focused and less confusing, and removed

    Read article
  3. BossConstructorDeveloper post

    Patch 88: Bug fixes

    # 13.4. - Fixed a bug causing a crash in the editor. - Fixed a bug allowing you to exceed your ore capacity. - Increased the gem->credits conversion rate to 3. - Decreased the asteroid count. - Decreased the Fireworks module range.

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  4. BossConstructorDeveloper post

    Patch 88: Bug fixes

    # 13.4. - Fixed a bug causing a crash in the editor. - Fixed a bug allowing you to exceed your ore capacity. - Increased the gem->credits conversion rate to 3. - Decreased the asteroid count. - Decreased the Fireworks module range.

    Read article
  5. INIT.Developer post

    The April Update

    Hello all, March has been a crazy-hectic month, but here's the juice: INIT. is now fully implemented with Unity 5, bringing with it some truly tasty visual support, including 4K (looks stunning). The latest Oculus DK2 SDK was a total suprise to all, and brings with it a whole hos

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  6. INIT.Developer post

    The April Update

    Hello all, March has been a crazy-hectic month, but here's the juice: INIT. is now fully implemented with Unity 5, bringing with it some truly tasty visual support, including 4K (looks stunning). The latest Oculus DK2 SDK was a total suprise to all, and brings with it a whole hos

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  7. Battle IslandsDeveloper post

    INCOMING - Version 1.10 is now live!

    INCOMING! Version 1.10 is live now on Steam. · Store landmarks - Players can now add customisation to their base by storing away landmarks they've built but might not want to appear. The item will go back to the shop and can be built again any time for free. · Bug fixes – We've a

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  8. Battle IslandsDeveloper post

    INCOMING - Version 1.10 is now live!

    INCOMING! Version 1.10 is live now on Steam. · Store landmarks - Players can now add customisation to their base by storing away landmarks they've built but might not want to appear. The item will go back to the shop and can be built again any time for free. · Bug fixes – We've a

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  9. Into The GloomDeveloper post

    Update v1.0.4

    Below are the improvements/fixes/additions compared to version 1.0.2: Fixed: 1920x1080 resolution bug Safebox puzzle bug Sensitivity not saving after restarting application Added: In-game mouse sensitivity (in pause menu - Sensitivity can now be set to a minimum of 2.5%)

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  10. Into The GloomDeveloper post

    Update v1.0.4

    Below are the improvements/fixes/additions compared to version 1.0.2: Fixed: 1920x1080 resolution bug Safebox puzzle bug Sensitivity not saving after restarting application Added: In-game mouse sensitivity (in pause menu - Sensitivity can now be set to a minimum of 2.5%)

    Read article