News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Telepath TacticsDeveloper post

    Versions 1.050 and 1.051

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle

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  2. Telepath TacticsDeveloper post

    Versions 1.050 and 1.051

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle

    Read article
  3. Down To OneDeveloper post

    Update 0.7.2 - Classified Intel

    Hey Everyone, Tonight's update adds in the two-way radio, a useful new item that can deliver valuable info to anyone listening in. As well as that, we've got some improvements to the new player experience in DTO, and much more! Read on for the full patch notes. Additions and Impr

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  4. Down To OneDeveloper post

    Update 0.7.2 - Classified Intel

    Hey Everyone, Tonight's update adds in the two-way radio, a useful new item that can deliver valuable info to anyone listening in. As well as that, we've got some improvements to the new player experience in DTO, and much more! Read on for the full patch notes. Additions and Impr

    Read article
  5. In BetweenDeveloper post

    Major Update

    We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following: Checkpoints We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This shou

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  6. In BetweenDeveloper post

    Major Update

    We are happy to announce that the major update is now live. We did some heavy improvements which mostly cover the following: Checkpoints We decided to add one checkpoint to most of the levels. They are located near the center of a level or behind hard to beat obstacles. This shou

    Read article
  7. CubeGunDeveloper post

    10.13 Fixes

    开发预告,接下来开始研发星际军团战争模式,整个游戏会有比较大的变化 自动战斗根据战斗规模自动设置场地大小 大幅度优化黑洞效率 聊天按h键会关闭ui bugfix 编辑器拖动视角时会持续增加方块bugfix 自动枪不攻击bugfix

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  8. CubeGunDeveloper post

    10.13 Fixes

    开发预告,接下来开始研发星际军团战争模式,整个游戏会有比较大的变化 自动战斗根据战斗规模自动设置场地大小 大幅度优化黑洞效率 聊天按h键会关闭ui bugfix 编辑器拖动视角时会持续增加方块bugfix 自动枪不攻击bugfix

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  9. Lucius IIDeveloper post

    Update #3 - 13.10.2015

    Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes. As you can probably notice we are slowing down a bit with these updates, but there are still something in the near

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  10. Lucius IIDeveloper post

    Update #3 - 13.10.2015

    Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes. As you can probably notice we are slowing down a bit with these updates, but there are still something in the near

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  11. Golden RushDeveloper post

    Update 13.10.15

    We have introduced the following changes into the game: - the movement speed of heroes and the road speed have been rebalanced to make the game more dynamic; - the mechanics of picking up chests has been refined; - toddling monsters have been switched off as the new players get t

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  12. Golden RushDeveloper post

    Изменения и обновления от 13.10.15

    В игру были внесены следующие изменения: - для большей динамичности изменен баланс скорости перемещения героев и скорости на дорогах; - усложнена механика подбора сундуков; - отключены бродячие монстры, так как они отвлекают новичков от других более приоритетных задач.

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