News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. LootfestDeveloper post

    Update: More cards

    Added a few more features and cards to the card game. Will go back and work on more Lootfest levels for a while now. The card game is planned to contain both local and online versus, A.I. and a two against two mode.

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  2. LootfestDeveloper post

    Update: More cards

    Added a few more features and cards to the card game. Will go back and work on more Lootfest levels for a while now. The card game is planned to contain both local and online versus, A.I. and a two against two mode.

    Read article
  3. Super Indie KartsDeveloper post

    Early Access Update v0.41

    *Update v0.41* - October 9th 2015 Additions: upgraded Amsterdam's almost 2yr old track with nice new trees, repainted the whole track texture, and added 3d walls, bringing it up to date and in-line with the newer tracks released more recently added some Dynamic Friction to the ka

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  4. Super Indie KartsDeveloper post

    Early Access Update v0.41

    *Update v0.41* - October 9th 2015 Additions: upgraded Amsterdam's almost 2yr old track with nice new trees, repainted the whole track texture, and added 3d walls, bringing it up to date and in-line with the newer tracks released more recently added some Dynamic Friction to the ka

    Read article
  5. CaffeineDeveloper post

    Caffeine Bug Fix Patch Coming Sunday

    Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it. Stay tuned, Cheers Dylan

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  6. CaffeineDeveloper post

    Caffeine Bug Fix Patch Coming Sunday

    Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it. Stay tuned, Cheers Dylan

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  7. Victor Vran ARPGDeveloper post

    Hotfix Oct 9th

    Fixed issues with dodging in the wrong direction with the Action/Gamepad control schemes Fixed functionality of Dodge Back, Dodge Left, Dodge Right with Mouse-Move control scheme Fixed duplication exploit related to transmutation Hexes are now properly applied in multiplayer game

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  8. Victor Vran ARPGDeveloper post

    Hotfix Oct 9th

    Fixed issues with dodging in the wrong direction with the Action/Gamepad control schemes Fixed functionality of Dodge Back, Dodge Left, Dodge Right with Mouse-Move control scheme Fixed duplication exploit related to transmutation Hexes are now properly applied in multiplayer game

    Read article
  9. SubterrainDeveloper post

    Update 0.8.5.9

    Release Note : Version 0.8.5.9 09 Oct 2015 - New : Added and changed misc items to balance recycle yields. Their IDs are : 419 , 176 , 175 , 139 , 134 , 178 , 185 , 106 , 180 , 138 , 59 , 60 , 61 , 62 , 63 , 64 , 65 , 66 , 67. If you are working on the localization these items ne

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  10. SubterrainDeveloper post

    Update 0.8.5.9

    Release Note : Version 0.8.5.9 09 Oct 2015 - New : Added and changed misc items to balance recycle yields. Their IDs are : 419 , 176 , 175 , 139 , 134 , 178 , 185 , 106 , 180 , 138 , 59 , 60 , 61 , 62 , 63 , 64 , 65 , 66 , 67. If you are working on the localization these items ne

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  11. Golden RushDeveloper post

    Upgrade from 09.10

    - A new option has been added in the game settings: fixing the cursor in the game window, not letting it go beyond (for windowed mode and systems with two monitors). - Bugfix with updating game cash (it may appear after this upgrade for the last time) ːsteamfacepalmː - Some minor

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  12. CubeGunDeveloper post

    10.9 Tune

    Optimized large battles AI distance is decided by weapon with shortest range Fleet battle bases no longer attack each other Key to hide hud is added, default H Fixed PVP fleet battle formations staying on the map Screen dragging in fleet battle is RMB by default Changed fleet bat

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  13. CubeGunDeveloper post

    10.9 Tune

    Optimized large battles AI distance is decided by weapon with shortest range Fleet battle bases no longer attack each other Key to hide hud is added, default H Fixed PVP fleet battle formations staying on the map Screen dragging in fleet battle is RMB by default Changed fleet bat

    Read article