Update: More cards
Added a few more features and cards to the card game. Will go back and work on more Lootfest levels for a while now. The card game is planned to contain both local and online versus, A.I. and a two against two mode.
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Added a few more features and cards to the card game. Will go back and work on more Lootfest levels for a while now. The card game is planned to contain both local and online versus, A.I. and a two against two mode.
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Added a few more features and cards to the card game. Will go back and work on more Lootfest levels for a while now. The card game is planned to contain both local and online versus, A.I. and a two against two mode.
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*Update v0.41* - October 9th 2015 Additions: upgraded Amsterdam's almost 2yr old track with nice new trees, repainted the whole track texture, and added 3d walls, bringing it up to date and in-line with the newer tracks released more recently added some Dynamic Friction to the ka
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*Update v0.41* - October 9th 2015 Additions: upgraded Amsterdam's almost 2yr old track with nice new trees, repainted the whole track texture, and added 3d walls, bringing it up to date and in-line with the newer tracks released more recently added some Dynamic Friction to the ka
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When we last visited Broforce , it’d just dropped a July update in time for ‘Murica’s fourth of July celebrations. At the time , Alice noted that developer Free Lives understood Independence Day the only way a studio hailing from South Africa could: with copious amounts of guns a
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Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it. Stay tuned, Cheers Dylan
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Hello all, I just wanted to give you all a heads up on when the next patch is dropping, originally I was going to post one tonight but i have decided to hold off till Sunday to get some more fixes and optimizations into it. Stay tuned, Cheers Dylan
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Fixed issues with dodging in the wrong direction with the Action/Gamepad control schemes Fixed functionality of Dodge Back, Dodge Left, Dodge Right with Mouse-Move control scheme Fixed duplication exploit related to transmutation Hexes are now properly applied in multiplayer game
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Fixed issues with dodging in the wrong direction with the Action/Gamepad control schemes Fixed functionality of Dodge Back, Dodge Left, Dodge Right with Mouse-Move control scheme Fixed duplication exploit related to transmutation Hexes are now properly applied in multiplayer game
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Release Note : Version 0.8.5.9 09 Oct 2015 - New : Added and changed misc items to balance recycle yields. Their IDs are : 419 , 176 , 175 , 139 , 134 , 178 , 185 , 106 , 180 , 138 , 59 , 60 , 61 , 62 , 63 , 64 , 65 , 66 , 67. If you are working on the localization these items ne
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Release Note : Version 0.8.5.9 09 Oct 2015 - New : Added and changed misc items to balance recycle yields. Their IDs are : 419 , 176 , 175 , 139 , 134 , 178 , 185 , 106 , 180 , 138 , 59 , 60 , 61 , 62 , 63 , 64 , 65 , 66 , 67. If you are working on the localization these items ne
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- A new option has been added in the game settings: fixing the cursor in the game window, not letting it go beyond (for windowed mode and systems with two monitors). - Bugfix with updating game cash (it may appear after this upgrade for the last time) ːsteamfacepalmː - Some minor
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Hi everyone! Today is our first big venture into professional game development. It has been two years of hard work. Hopefully it pays off. I wanted to say thank you for viewing our game and an even bigger thank you to those who bought a copy. It is only through sales we can make
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Hi everyone! Today is our first big venture into professional game development. It has been two years of hard work. Hopefully it pays off. I wanted to say thank you for viewing our game and an even bigger thank you to those who bought a copy. It is only through sales we can make
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Optimized large battles AI distance is decided by weapon with shortest range Fleet battle bases no longer attack each other Key to hide hud is added, default H Fixed PVP fleet battle formations staying on the map Screen dragging in fleet battle is RMB by default Changed fleet bat
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Optimized large battles AI distance is decided by weapon with shortest range Fleet battle bases no longer attack each other Key to hide hud is added, default H Fixed PVP fleet battle formations staying on the map Screen dragging in fleet battle is RMB by default Changed fleet bat
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We're happy to announce that Eastside Hockey Manager version 15.14.1b is now available to download on Steam. To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automaticall
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We're happy to announce that Eastside Hockey Manager version 15.14.1b is now available to download on Steam. To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automaticall
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