News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. DeathwaveDeveloper post

    Dev Blog 1: Launch Days

    Welcome to the first dev blog. In this one we are going to write about the launch, and our plans forward. After working a lot to fix last minute bugs in preparation for release, we finally released. Given the lack of marketing and new steam features that kind of hide new early ac

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  2. StarBreakDeveloper post

    Version 1.5.3 is now live!

    General Improve network efficiency Make 0 and O more discernible Add movement speed implants Add knockback resist implants Recommendation arrow is now on the player (hopefully this will better guide new players to level appropriate zones) Recommendation arrow can be turned off in

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  3. StarBreakDeveloper post

    Version 1.5.3 is now live!

    General Improve network efficiency Make 0 and O more discernible Add movement speed implants Add knockback resist implants Recommendation arrow is now on the player (hopefully this will better guide new players to level appropriate zones) Recommendation arrow can be turned off in

    Read article
  4. Raw DataDeveloper post

    Meet up with Survios team at E3 2016!

    Hey everybody! We're showing off Raw Data at E3 this week. If you are headed to the show, be sure to stop by the Indiecade booth to check out the co-op Raw Data experience on HTC Vive: June 14-16: South Hall, Booth #623 Off the show floor, we'll be hosting Raw Data demos at E3 Li

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  5. Raw DataDeveloper post

    Meet up with Survios team at E3 2016!

    Hey everybody! We're showing off Raw Data at E3 this week. If you are headed to the show, be sure to stop by the Indiecade booth to check out the co-op Raw Data experience on HTC Vive: June 14-16: South Hall, Booth #623 Off the show floor, we'll be hosting Raw Data demos at E3 Li

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  6. Echo of the WildsDeveloper post

    Endless & Sedate modes

    Two new game modes have been added, Endless and Sedate modes. Sedate mode is aimed for those who the find some of the basic survival elements a bit frustrating, such as collecting wood for the fire. It's still a challenge to beat the game though as much of the game's difficulty s

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  7. Echo of the WildsDeveloper post

    Endless & Sedate modes

    Two new game modes have been added, Endless and Sedate modes. Sedate mode is aimed for those who the find some of the basic survival elements a bit frustrating, such as collecting wood for the fire. It's still a challenge to beat the game though as much of the game's difficulty s

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  8. The Cursed ForestDeveloper post

    Second Chapter Release

    Greetings! Summer has arrived and we are finally ready to release another long awaited update. We decided to celebrate it by making the discount on steam. The main improvements we have made in Section 2 are that it is more stable than before and contains new content. There are ne

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  9. The Cursed ForestDeveloper post

    Second Chapter Release

    Greetings! Summer has arrived and we are finally ready to release another long awaited update. We decided to celebrate it by making the discount on steam. The main improvements we have made in Section 2 are that it is more stable than before and contains new content. There are ne

    Read article
  10. Planet CentauriDeveloper post

    Patch v0.5.14 - vade retro bugs!

    Adds: -Blocks/Decorations previews also on right click -Option for disable the double press switch on the hotbar -Picked up soul gems go directly in the hotbar -Switched of window engine to SDL2, should correct screen resolution issues -17 new female hair styles Bug fix: -Some ch

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  11. Planet CentauriDeveloper post

    Patch v0.5.14 - vade retro bugs!

    Adds: -Blocks/Decorations previews also on right click -Option for disable the double press switch on the hotbar -Picked up soul gems go directly in the hotbar -Switched of window engine to SDL2, should correct screen resolution issues -17 new female hair styles Bug fix: -Some ch

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  12. XLarnDeveloper post

    Patch for Version 21.03

    After the last update we stumbled upon a few really huge balancing problems so we decided to solve those first before we start working on a new updated version. This patch basically is a really big balancing patch. -Completely reworked damage calculation in both directions -Chang

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