Update Notes: 24th May 2016
-Added a "Next Gate" marker on the HUD, leading to the next gate in the sequence. Hopefully that helps people figure out the order
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
-Added a "Next Gate" marker on the HUD, leading to the next gate in the sequence. Hopefully that helps people figure out the order
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Please be advised that we will conduct the weekly server maintenance on May 25, 2016 from 2:00 am until 05:00 am Game Time (New York Time). Update: Servers are now back online and you may login again! Thank you for your support!
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Please be advised that we will conduct the weekly server maintenance on May 25, 2016 from 2:00 am until 05:00 am Game Time (New York Time). Update: Servers are now back online and you may login again! Thank you for your support!
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Hello Community, we have been working hard fixing and making improvements that the community has suggested. We have received both Oculus CV1 and HTC VIVE to be supported. Along with a newly designed MRRM and mining barge, plus more and hundreds of bug fixes. Apologies that we hav
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Hello Community, we have been working hard fixing and making improvements that the community has suggested. We have received both Oculus CV1 and HTC VIVE to be supported. Along with a newly designed MRRM and mining barge, plus more and hundreds of bug fixes. Apologies that we hav
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Hi. We apologize for the recent disconnection issues that occurred last week. To compensate for the lost item period and play time, Portal Sphere will be given out today to every player. Thank you for your patience and understanding. * The item will be delivered to the shopping c
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Hi. We apologize for the recent disconnection issues that occurred last week. To compensate for the lost item period and play time, Portal Sphere will be given out today to every player. Thank you for your patience and understanding. * The item will be delivered to the shopping c
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Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon
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Hey everyone, we’re now up to a0.96, sorry for the delay, but there were several last minute problems. We wanted to get the story done in this build, but due to some asset delays, that’ll be pushed to a0.97. We did add in a lot of story content. We’ve also added in a new dungeon
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Hi all, we have some updates for you today! Small text fix. Item mimic didn't have the item effect and it was fairly easy to distinguish before. Fixed. Enemy NPC who uses status ailment attacks with low attacking power won't use it to the ally NPCs anymore. → To avoid the never e
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Hi all, we have some updates for you today! Small text fix. Item mimic didn't have the item effect and it was fairly easy to distinguish before. Fixed. Enemy NPC who uses status ailment attacks with low attacking power won't use it to the ally NPCs anymore. → To avoid the never e
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----------------------------------------------------------------------- - 2.2.5 Changelog ----------------------------------------------------------------------- * Editor - Fauna units who don't have their own icons are now hidden in the editor. - Units without proper unit graphi
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----------------------------------------------------------------------- - 2.2.5 Changelog ----------------------------------------------------------------------- * Editor - Fauna units who don't have their own icons are now hidden in the editor. - Units without proper unit graphi
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Latest Update : Team Speak: information added. Anyone can contact. To form team/participate in tournaments, please contact JSCOMackenzie! AI Difficulty: default can be set via . Also made the EASY-difficulty easier (less likely to attack a player). Tournament: now also shows # of
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Latest Update : Team Speak: information added. Anyone can contact. To form team/participate in tournaments, please contact JSCOMackenzie! AI Difficulty: default can be set via . Also made the EASY-difficulty easier (less likely to attack a player). Tournament: now also shows # of
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Features: Trade window will now close when the other side dismisses it Can now ignore trade from another player temporarily. Added a new warp scroll for fast travel. Warp scroll will drop from bosses and will be added as quest rewards in upcoming quests. Added a warp scroll pack
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Features: Trade window will now close when the other side dismisses it Can now ignore trade from another player temporarily. Added a new warp scroll for fast travel. Warp scroll will drop from bosses and will be added as quest rewards in upcoming quests. Added a warp scroll pack
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Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extensi
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Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extensi
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Join the Heartomics community page or website to view our progress.
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