News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Viveport VideoDeveloper post

    Vive Video 1.2 Released

    In this update: - Improved the readability and consistency of several user interface elements - Fixed an issue with occasional green flashes occurring at the beginning of video playback - Fixed an issue with where gaze input was competing with controller input - Fixed an issue ca

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  2. DropzoneDeveloper post

    Community Events, Week 14, 2017

    Lots of new community events coming your way, Commanders! Here's what's in store for next week: Developer Blog ------------------------------- We've started a dev blog! This week, President of Sparkypants Studios Jason Coleman talks about what we've learned in Early Access and wh

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  3. DropzoneDeveloper post

    Community Events, Week 14, 2017

    Lots of new community events coming your way, Commanders! Here's what's in store for next week: Developer Blog ------------------------------- We've started a dev blog! This week, President of Sparkypants Studios Jason Coleman talks about what we've learned in Early Access and wh

    Read article
  4. ParkitectDeveloper post

    Devlog Update 141

    This week, Garret added some new terrain textures so you can get more use out of the new terrain features introduced in Alpha 12: Water adjusts to terrain changes by itself now so you don’t have to constantly update it manually after terraforming for a bit: When connecting an exi

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  5. ParkitectDeveloper post

    Devlog Update 141

    This week, Garret added some new terrain textures so you can get more use out of the new terrain features introduced in Alpha 12: Water adjusts to terrain changes by itself now so you don’t have to constantly update it manually after terraforming for a bit: When connecting an exi

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  6. ObductionDeveloper post

    Public preview update (Hotfix 1.5.2)

    The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art -Hunrath Small tweaks for some objects that appeared incorrect in VR More fixes for the shovel buc

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  7. ObductionDeveloper post

    Public preview update (Hotfix 1.5.2)

    The patches keep coming. This one fixes a few things in the touch/hand control release. And we’re working on more fixes and optimizations in our next update - 1.6.0. Stay tuned. Art -Hunrath Small tweaks for some objects that appeared incorrect in VR More fixes for the shovel buc

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  8. HEX: Shards of FateDeveloper post

    Friday Update - Sunny Side Up

    Welcome to a round up of the week! We have game updates, our latest HEX Holiday, and a tournament-filled weekend: Dev Developments and v1.0.5.083 Patchnotes Our engineers are at it again! This week we have stability fixes and a few UI improvements, like highlighting cards selecte

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  9. HEX: Shards of FateDeveloper post

    Friday Update - Sunny Side Up

    Welcome to a round up of the week! We have game updates, our latest HEX Holiday, and a tournament-filled weekend: Dev Developments and v1.0.5.083 Patchnotes Our engineers are at it again! This week we have stability fixes and a few UI improvements, like highlighting cards selecte

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  10. NarcosisDeveloper post

    The Art of the Abyss + UPDATES

    Narcosis is entering its second week, and continues to earn accolades for its unique setting, haunting ambience, and unique style of story-telling. We're working to address as many player issues as possible; an update just went live that includes: ULTRA-WIDESCREEN SUPPORT Revised

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  11. NarcosisDeveloper post

    The Art of the Abyss + UPDATES

    Narcosis is entering its second week, and continues to earn accolades for its unique setting, haunting ambience, and unique style of story-telling. We're working to address as many player issues as possible; an update just went live that includes: ULTRA-WIDESCREEN SUPPORT Revised

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  12. Counter SpellDeveloper post

    Reforged Update v1.2.8

    -Added new home and options menus -Added new UI font and improved text rendering -Improved baked lighting calculations -Optimized projectile collision detection -Gold is now visible the inventory window (You must select Reforged from the Counter Spell properties beta tab to recei

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  13. Counter SpellDeveloper post

    Reforged Update v1.2.8

    -Added new home and options menus -Added new UI font and improved text rendering -Improved baked lighting calculations -Optimized projectile collision detection -Gold is now visible the inventory window (You must select Reforged from the Counter Spell properties beta tab to recei

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  14. DeceitDeveloper post

    v2.4.0 Patch Notes

    Features Levers can now be destroyed in 3 hits instead of being deactivated. Once destroyed, they start smoking and there is no way to re-activate that lever The escape button can now be used for navigation to goes back in menus Cleaned up some of the flow of joining and leaving

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