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For a bit less than $5 only, get another game from Warfare Studios, the team already behind Ashes of Immortality, Midnight's Blessing and Vagrant Hearts.
Read articleDeveloper announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

For a bit less than $5 only, get another game from Warfare Studios, the team already behind Ashes of Immortality, Midnight's Blessing and Vagrant Hearts.
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For a bit less than $5 only, get another game from Warfare Studios, the team already behind Ashes of Immortality, Midnight's Blessing and Vagrant Hearts.
Read article
Steam Early Access (a1.90515) With this update we have added a measurement system to the playspace, so you can measure distances on your own screen without having to move a miniature. Toggle the "Measurement" box in the Settings tab of the playspace and click to start the measure
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Steam Early Access (a1.90515) With this update we have added a measurement system to the playspace, so you can measure distances on your own screen without having to move a miniature. Toggle the "Measurement" box in the Settings tab of the playspace and click to start the measure
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Hey Guys, We’re super excited about our latest changes: update 5 is now available for download!!!ːsteamhappyːːsteamhappyːːsteamhappyː The biggest thing we’ve included is the Physically based Rendering which gives lighting a far more realistic appearance when reflecting off object
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Hey Guys, We’re super excited about our latest changes: update 5 is now available for download!!!ːsteamhappyːːsteamhappyːːsteamhappyː The biggest thing we’ve included is the Physically based Rendering which gives lighting a far more realistic appearance when reflecting off object
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A big update comes to those who wait for it! *Please note that some of those improvement will only work when you start a new game! Korean, German, Polish, Brazilian translations all-new spellbook layout improved game performance during enemy turn fixed growth rate of treasuries W
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A big update comes to those who wait for it! *Please note that some of those improvement will only work when you start a new game! Korean, German, Polish, Brazilian translations all-new spellbook layout improved game performance during enemy turn fixed growth rate of treasuries W
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This new patch is mostly about technical improvements and application stability. 64 bits version • The 64 bits version will avoid memory issues leading to a crash (and the reported by community VC++ error message). Play with your own music • Now you can also listen to your own mu
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This new patch is mostly about technical improvements and application stability. 64 bits version • The 64 bits version will avoid memory issues leading to a crash (and the reported by community VC++ error message). Play with your own music • Now you can also listen to your own mu
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Hello Everyone, I hope everyone is enjoying Rack N Ruin. We have pushed a small patch to fix a few bugs that have shown up in the launch of the PC release. Here is the fix list. If anyone experiences any issues, email [email protected] and I will get working on the nex
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Hello Everyone, I hope everyone is enjoying Rack N Ruin. We have pushed a small patch to fix a few bugs that have shown up in the launch of the PC release. Here is the fix list. If anyone experiences any issues, email [email protected] and I will get working on the nex
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Game-Mode Specific Servers As there were many requests we worked with Gameservers who hosts our Official Contagion servers to set it up so we could create Game-Mode Specific Servers. Look for Official Contagion Escape, Extraction, Hunted, and Classic Panic Servers! If you run int
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Game-Mode Specific Servers As there were many requests we worked with Gameservers who hosts our Official Contagion servers to set it up so we could create Game-Mode Specific Servers. Look for Official Contagion Escape, Extraction, Hunted, and Classic Panic Servers! If you run int
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Added simple ladders. To filter teams using ladders make sure to set the ladder texture on a trigger_player_block brush ent. Changed the inventory system around, no more filename override, changed the ID from int to uint which gives us up to 65k items. Simplified it a lot. Fixed
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Added simple ladders. To filter teams using ladders make sure to set the ladder texture on a trigger_player_block brush ent. Changed the inventory system around, no more filename override, changed the ID from int to uint which gives us up to 65k items. Simplified it a lot. Fixed
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I've made a new progress report video which summarizes what I've been working on in the past few weeks. You can watch it here: I'm going to be absent in the upcoming two weeks so unfortunately there will be no updates and dev streams during this time. The current build should be
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I've made a new progress report video which summarizes what I've been working on in the past few weeks. You can watch it here: I'm going to be absent in the upcoming two weeks so unfortunately there will be no updates and dev streams during this time. The current build should be
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Hello once again! Missed the tournament info? Well it is still not exactly there, but what we can tell you for certain is the following: The tournament will take place every weekend (Saturday-Sunday, and possibly Friday) beginning earliest at 15:00 GMT (unless there are exception
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Hello once again! Missed the tournament info? Well it is still not exactly there, but what we can tell you for certain is the following: The tournament will take place every weekend (Saturday-Sunday, and possibly Friday) beginning earliest at 15:00 GMT (unless there are exception
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