News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Royal Bounty HDDeveloper post

    A Big Update!

    A big update comes to those who wait for it! *Please note that some of those improvement will only work when you start a new game! Korean, German, Polish, Brazilian translations all-new spellbook layout improved game performance during enemy turn fixed growth rate of treasuries W

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  2. Royal Bounty HDDeveloper post

    A Big Update!

    A big update comes to those who wait for it! *Please note that some of those improvement will only work when you start a new game! Korean, German, Polish, Brazilian translations all-new spellbook layout improved game performance during enemy turn fixed growth rate of treasuries W

    Read article
  3. Project AURADeveloper post

    Project Aura 2.76 version

    This new patch is mostly about technical improvements and application stability. 64 bits version • The 64 bits version will avoid memory issues leading to a crash (and the reported by community VC++ error message). Play with your own music • Now you can also listen to your own mu

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  4. Project AURADeveloper post

    Project Aura 2.76 version

    This new patch is mostly about technical improvements and application stability. 64 bits version • The 64 bits version will avoid memory issues leading to a crash (and the reported by community VC++ error message). Play with your own music • Now you can also listen to your own mu

    Read article
  5. BrainBread 2Developer post

    5 September, 2015 Patch

    Added simple ladders. To filter teams using ladders make sure to set the ladder texture on a trigger_player_block brush ent. Changed the inventory system around, no more filename override, changed the ID from int to uint which gives us up to 65k items. Simplified it a lot. Fixed

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  6. BrainBread 2Developer post

    5 September, 2015 Patch

    Added simple ladders. To filter teams using ladders make sure to set the ladder texture on a trigger_player_block brush ent. Changed the inventory system around, no more filename override, changed the ID from int to uint which gives us up to 65k items. Simplified it a lot. Fixed

    Read article