News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Grimtale IslandDeveloper post

    ROADMAP FOR GRIMTALE ISLAND

    I will always keep my players up to date with what I'm working on and wanting to achieve, here is a roadmap for the near future. MAJOR * Sprint system * Stamina system * weapon attachments * more building items * Different ammo types * Story * player model * Objectives * Vehicles

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  2. Grimtale IslandDeveloper post

    ROADMAP FOR GRIMTALE ISLAND

    I will always keep my players up to date with what I'm working on and wanting to achieve, here is a roadmap for the near future. MAJOR * Sprint system * Stamina system * weapon attachments * more building items * Different ammo types * Story * player model * Objectives * Vehicles

    Read article
  3. Operation Sheep DefenseDeveloper post

    Tower AI Update

    Tower defense games require a perfect balance. Behaviour of both the enemy and the defense towers should be logical and predictable. This update has mainly AI changes: The Rocket Launcher and Big Gun prefer to target bulldozers Enemy bulldozers predict road building to help futur

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  4. Operation Sheep DefenseDeveloper post

    Tower AI Update

    Tower defense games require a perfect balance. Behaviour of both the enemy and the defense towers should be logical and predictable. This update has mainly AI changes: The Rocket Launcher and Big Gun prefer to target bulldozers Enemy bulldozers predict road building to help futur

    Read article
  5. The UniversimDeveloper post

    Demo V0.3 Available Now

    Hello Almost-Creators! We are super excited about the game, and our devs have been working tirelessly to improve and expand it. That being said, we know we have many fans that are not ready to take the plunge and fully support the project. We want you guys to join our family and

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  6. The UniversimDeveloper post

    Demo V0.3 Available Now

    Hello Almost-Creators! We are super excited about the game, and our devs have been working tirelessly to improve and expand it. That being said, we know we have many fans that are not ready to take the plunge and fully support the project. We want you guys to join our family and

    Read article
  7. CYBER VRDeveloper post

    Major Update 1

    • Add OCULUS RIFT support (depend 360 tracking). • Changed movement control. - Movement control now use only one dominant hand. - Control now realized by touching trackpad(vive)\moving thumbstick (oculus) - After touching trackpad(vive)/stick(oculus) on one hand, control realized

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  8. CYBER VRDeveloper post

    Major Update 1

    • Add OCULUS RIFT support (depend 360 tracking). • Changed movement control. - Movement control now use only one dominant hand. - Control now realized by touching trackpad(vive)\moving thumbstick (oculus) - After touching trackpad(vive)/stick(oculus) on one hand, control realized

    Read article