News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. WyrmsunDeveloper post

    Patch 2.7.1

    Warning: Save games from previous versions of the game are not compatible with the 2.7.1 version. ----------------------------------------------------------------------- - 2.7.1 Changelog ----------------------------------------------------------------------- * Abilities - The Te

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  2. WyrmsunDeveloper post

    Patch 2.7.1

    Warning: Save games from previous versions of the game are not compatible with the 2.7.1 version. ----------------------------------------------------------------------- - 2.7.1 Changelog ----------------------------------------------------------------------- * Abilities - The Te

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  3. DepthDeveloper post

    Sharks with Frickin' Laser Beams II: Judgment Day

    The sequel to the critically acclaimed science-fiction film 'Sharks with Frickin' Laser Beams' is out now! One year has passed and the Laser Sharks are back and stronger than ever. Bringing terror to shorelines globally, the navies of the world have formed and tasked a team of to

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  4. DepthDeveloper post

    Sharks with Frickin' Laser Beams II: Judgment Day

    The sequel to the critically acclaimed science-fiction film 'Sharks with Frickin' Laser Beams' is out now! One year has passed and the Laser Sharks are back and stronger than ever. Bringing terror to shorelines globally, the navies of the world have formed and tasked a team of to

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  5. Lightspeed FrontierDeveloper post

    Patch notes - 1.05a-pril

    As is tradition, here's today's one day patch. :P Changelog: Additions: stuff and things (you'll know it when you see it) Fixes: changed the ship scaling code to better fit the workshop image render Note that if you don't like what you see you can disable it in the options menu.

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  6. Lightspeed FrontierDeveloper post

    Patch notes - 1.05a-pril

    As is tradition, here's today's one day patch. :P Changelog: Additions: stuff and things (you'll know it when you see it) Fixes: changed the ship scaling code to better fit the workshop image render Note that if you don't like what you see you can disable it in the options menu.

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  7. Rogue StormersDeveloper post

    RS Experiment Final Update!

    New main character and features With the new level approaching the final stages, we made a decision on who the main character will be: It’s Giana, including her switching mechanic. While we were at it, we also mashed up some characters and enemies from Twisted Dreams into the mix

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  8. Rogue StormersDeveloper post

    RS Experiment Final Update!

    New main character and features With the new level approaching the final stages, we made a decision on who the main character will be: It’s Giana, including her switching mechanic. While we were at it, we also mashed up some characters and enemies from Twisted Dreams into the mix

    Read article
  9. VerdunDeveloper post

    UPDATE: Unleash the Vermin!

    Today we reveal the next step in the Verdun experience - with all the focus on the Entente and Central Powers, we’ve overlooked a vital faction in the trenches – the rats. No more! With the working title ‘Unleash the Vermin’, we are working on several new squads with a range of l

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  10. VerdunDeveloper post

    UPDATE: Unleash the Vermin!

    Today we reveal the next step in the Verdun experience - with all the focus on the Entente and Central Powers, we’ve overlooked a vital faction in the trenches – the rats. No more! With the working title ‘Unleash the Vermin’, we are working on several new squads with a range of l

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  11. Anarchy ArcadeDeveloper post

    Client Update 4/1/2017

    Added a bindable button for Zoom. Optimized the UI to make fewer calls to the Source engine. Improved the Task Menu to list all open in-game tasks. Added a way to choose which in-game task gets displayed on slave screens. Improved how slave screens determine which in-game task th

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  12. Anarchy ArcadeDeveloper post

    Client Update 4/1/2017

    Added a bindable button for Zoom. Optimized the UI to make fewer calls to the Source engine. Improved the Task Menu to list all open in-game tasks. Added a way to choose which in-game task gets displayed on slave screens. Improved how slave screens determine which in-game task th

    Read article