News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. OESEDeveloper post

    Kickstarter for Dead is launched + OESE Android News

    Hey! If you think this is the sort of game you wanna be a part of then check out our Kickstarter page for our next game Dead Big boss battles with awesome music, not sure what else you can ask for really! Meanwhile, Dane's been working hard on the OESE android port and it's nearl

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  2. OESEDeveloper post

    Kickstarter for Dead is launched + OESE Android News

    Hey! If you think this is the sort of game you wanna be a part of then check out our Kickstarter page for our next game Dead Big boss battles with awesome music, not sure what else you can ask for really! Meanwhile, Dane's been working hard on the OESE android port and it's nearl

    Read article
  3. Project GenomDeveloper post

    Grouping & syndicate commands

    While grouping has been implemented, the UI is not quite complete yet. Here are the commands to manage groups and syndicates (guilds): /w - private message /p - message to group /invite , /inv - invite to group /kick - kick from group /leave - leave the group /ginvite - invite to

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  4. Project GenomDeveloper post

    Grouping & syndicate commands

    While grouping has been implemented, the UI is not quite complete yet. Here are the commands to manage groups and syndicates (guilds): /w - private message /p - message to group /invite , /inv - invite to group /kick - kick from group /leave - leave the group /ginvite - invite to

    Read article
  5. 50 yearsDeveloper post

    Update 6 (Some movement fix + Plague)

    1) Melee units now make one step right down after battle start. So they won't be blocked by archers. 2) Forester's hut info fixed (if you get +1 food from Legend of the Forest) 3) Addet new special game - PLAGUE At the beginning of the battle all units lose 88% health. Heling eff

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  6. 50 yearsDeveloper post

    Update 6 (Some movement fix + Plague)

    1) Melee units now make one step right down after battle start. So they won't be blocked by archers. 2) Forester's hut info fixed (if you get +1 food from Legend of the Forest) 3) Addet new special game - PLAGUE At the beginning of the battle all units lose 88% health. Heling eff

    Read article
  7. Project GenomDeveloper post

    Update 0.6.15.2 changelog

    A minor patch with not so minor changes. Added new passive abilities for Armor Revised the GUI Added new voiceovers Changed the formula of the shield regeneration growth depending on level Fixed AI bugs Fixed bugs with main and side quests Fixed crit chance bugs Fixed visual bugs

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  8. Project GenomDeveloper post

    Update 0.6.15.2 changelog

    A minor patch with not so minor changes. Added new passive abilities for Armor Revised the GUI Added new voiceovers Changed the formula of the shield regeneration growth depending on level Fixed AI bugs Fixed bugs with main and side quests Fixed crit chance bugs Fixed visual bugs

    Read article
  9. The ChallengeDeveloper post

    Update (v0.2.11.1)

    - New game mode with a new "action" gameplay. - Completely new hostile military robots (model, animation, AI, sounds). - Lot of optimisations for "Stone Age" level. - A new way to interact with the cargo capsules. - Reworked LOD for some trees at the "Stone Age" level. - Cartridg

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  10. The ChallengeDeveloper post

    Update (v0.2.11.1)

    - New game mode with a new "action" gameplay. - Completely new hostile military robots (model, animation, AI, sounds). - Lot of optimisations for "Stone Age" level. - A new way to interact with the cargo capsules. - Reworked LOD for some trees at the "Stone Age" level. - Cartridg

    Read article