Minor fixes 4.5.14 #RutonyChat
► Fixed connection to #Facebook ► Added option to connect to #Facebook ► Several minor fixes
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
► Fixed connection to #Facebook ► Added option to connect to #Facebook ► Several minor fixes
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Rework Jump / Boost Previously, the player had abilities to "jump" and to "boost." Each ability held their separate cooldowns. This system wasn't intuitive and was difficult to control. The "jump" has been taken out and boosting is more controllable. The boost meter recharges ove
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The game is updated to Unity Engine 2019 Fix : Online Radio turning on/off. Fix : Moving towards walls in the observatory causing audio distortion Fix : Moving towards wall in the observatory causing around 50% fps drop Fix : Reflection probes random performance drop Fix : FPS sh
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On May 1st we launched with 10 keys. Our mission to unify Steam gaming on linux. 10 brave souls took the plunge with us. Thanks to this small op we gained just enough info to begin shaping how best to proceed for the next build. Few things I learned... SteamVR Home/Hammer: We wer
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Hi All, Its taking a bit longer to get through steams review process than I anticipated, so I've had to push the early access date back a couple of weeks. Sorry for the delay and thanks for your patience In the meantime I am continuing to work on the game and hopefully will have
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After plenty of optimalization, FPS rate is now 10-40% higher in general. Both the inner and outer areas have been reworked. Because I wanted players to take in the environment, I have added a collectible cake to every indoor level. The Steam achievement system has now been inclu
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Hello there! Today we have another gameplay video for you. In Thief Simulator VR you can also steal cars. Outrun police and get to the safe house. Disassembly stolen car and sell parts! If you have any questions, thoughts or impressions to share, please join conversation on steam
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Finally ! Thanks for your patience guys, it really means a lot. I hope you will have a great time playing !
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Hello there, We’re here to celebrate Summer together! For this special occasion you can get a 30% off on Beyond the Sky and a 40% off on Beyond the Sky Adularia Edition! Tell your friends! :D Special news are coming soonish! Stay tuned! Happy Summer to you guys! Giulia, Federico
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Greetings TRAPPED friends! We are pleased to announce that TRAPPED now has 20+ achievements for you to complete, including a few hidden achievements! We know this is something that many of you have been desiring to see, and so we gladly deliver these for you! Our next update will
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Welcome to the first weekend of the Steam Summer Sale and another big update for Star Traders: Frontiers. Update #162 is built around the arrival of the 7th new story in the 2.5.x roadmap family -- the first vignette to result in unique story ship components becoming available ba
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What's new in 1.2.0 This is a technical update with no new content. It's been over 5 years already since the development started and over two years since version 1.0.0 was released, so a lot of stuff needed to be brought up to date with technology. This required rewriting a lot o
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New Graphics! - reworked Hellforge map graphics - Buffs/Debuffs are now shown as outline on players for better indication - Reworked in-game UI - Reworked powerup gfx General: - Decreased powerup spawn interval from 15 to 10 - Fixed bug where whitcher's shuriken wouldn't despawn
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Hello executives, The upcoming June update will be slightly delayed for 1 week. We are working on finalizing and testing a few remaining employee UI and functionality before release. We will also update the roadmap with the next quarter's expected content releases. Stay tuned her
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Two last updates concentrate on a bunch of various fixes and a few new features. Listing the features first, we have: 1. Leaderboard screen available from the main menu. As soon as you are logged in with your Steam account, you should be able to access the leaderboard via a butto
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Hi fellow engineers, just a short update to break the silence. I am working hard on an update to make Loma work with the Valve Index. While I am at it, there will be FINALLY Oculus Rift (S) support (since I was finally able to borrow one). Oh and while I am on THAT, here is a sne
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The server will stop at 1 pm to fix some bugs. The EU and US server will be available in few days.
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