News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. BOSSGARDDeveloper post

    New Beta-build available! New features!

    First off, we're hosting a broadcast in about an hour, showcasing our brand new COUCH VERSUS COUCH mode. We're going to split into 2 teams at 2 different rigs and play together via Couch Vs Couch. Stick around! EDIT: The game is in the middle of a closed-beta which started in Dec

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  2. DayZDeveloper post

    Community Spotlight - 22 February 2019

    Hello Survivors, There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy! To kick things off, I have some interesting facts for you from our animation team. T

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  3. Beat Blocks VRDeveloper post

    Weekly Leaderboard #10 (Level 1)

    On a regular basis, we present the top ten players of a level. This week, we are highlighting the best players from level 1. And what players! Records are falling one after the other and the numbers are going crazy. A first score above 50,000 points has been achieved. Congratulat

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  4. VRacer HoverbikeDeveloper post

    MULTIPLAYER TEST WEEKEND #2

    Hello racers, starting friday 22nd, 5pm UTC, we'll be testing multiplayer for the whole weekend! Join us on the discord chanel to set up play time with other testers. We've added bots, enabled the eye gun as well as the killer drone, and you can play on all available tracks. Enjo

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  5. Jon Shafer's At the GatesDeveloper post

    v1.0.1

    v1.0.1 is now live on the main branch in Steam and on Humble. Below is the full changelist relative to v1.0. You can also find the full update plan for AtG over on the forums . I'll be sticking with AtG for a while and will post an announcement here every time a major update is r

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  6. Worlds AdriftDeveloper post

    The Path Ahead

    Hi there, Since its very inception, Worlds Adrift has been at the cutting edge, innovating in quite a few areas at the same time. We released the game to players very early in development, to test and co-develop the design and technology of the game that were unique in so many wa

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  7. ReynardDeveloper post

    Reynard Full Release

    I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the ear

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  8. Seasonal SoccerDeveloper post

    Price Increase

    Hello! Price will be increased shortly after next update. Next update will bring new levels and features. We are also working on a Mac version of the game. You still have time to buy the game with its current cheap price! Best Seasonal Soccer Development

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  9. Double CrossDeveloper post

    Patch 1.3.1 fixes more issues!

    Here's our second patch for Double Cross, with some adjustments to combat, an option to skip dialogue in levels you've already beaten, and several other minor improvements and bug fixes. Combat and Movement We adjusted combat inputs to make performing more advanced moves easier.

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  10. Battlefleet Gothic: Armada 2Developer post

    Beta Update February 22nd

    Greetings Admirals, We just released an update for the Beta branch, featuring balancing tweaks and bug fixes based on your feedback since last week. More info about the Beta update in our announcement from last week . To access the next patch in the Beta branch, please follow the

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  11. ITTADeveloper post

    "The Old Garden" Progression!

    Hi everyone! As ITTA nears its final form, I thought it would be neat to see the progression of its aesthetic over a few gifs! For this post I'm focusing on the opening area, "The Old Garden". TWITTER: www.twitter.com/ittas_gun (I post frequent updates + gifs and try to answer ev

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  12. Astrela StarlightDeveloper post

    Lygates Part 2 - Update

    Lygates can now be controlled from the right-click pop-up menu. Lygates that the player owns can show a configure or jump menu. Smaller celestial objects near a player owned gate will show the jump menu if in range. Also in this week's update: Nebulae were rendering through Gas G

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