
News and updates
Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Latest news
1,223,541–1,223,560 of 1,655,043
Patch Notes - 05/22/2019 - Balance Changes and Bug Fixes
Greetings Wizards! We've released a patch today to address some issues that were lingering in Ignus. We've been keeping an eye on all the player feedback coming from last week's big update . Keep the comments coming! In the meantime, make sure check out the notes below for more i
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Redout dogfighter spin-off Space Assault has been delayed indefinitely
34BigThings, the studio behind 2016's excellent anti-grav racer Redout, has announced that its upcoming dogfighter spin-off Space Assault has been delayed out of its previously anticipated Q1 2019 release window. Redout: Space Assault was first revealed during E3 2018, and a prom
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Gladiabots moves towards the singularity and out of early access
Future-robosport programming game Gladiabots launches today after a trip through early access. Developed by GFX47, it’s a hands-off strategy game. You line up your squad of 4-8 killbots, painstakingly program their AI to fit the play-mode, wind them up and let them go. Intimidati
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RPS DamageType Balance Update Reminder
Rebels, just a quick reminder of the 5/29 update next week. In the last update, restrictions were placed, that prevented Xeno Weapons and Specials from being equipped to Umbra hulls and Xeno damage resistance on Pharmakon Hulls. In this update, any remaining currently equipped te
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Levelhead Patch 0.6 In the Mood
Patch Highlights It's been a BOMBASTIC week here at Bscotch HQ! We have some big features cooking, but we still managed to squeeze in one or two teeny tiny changes into the game this week. Nothing major. You know... no big deal. Our focus for this patch was to give players more c
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v4.20.0 - Spooky in May!
Hey everyone! Whoo! 4.20.0! Not only did we reach 4.20.0, but we are also having the Spooky Event running for 2 weeks! Added • New Badges have been added for the Spooky Event! - Wooden Spooky Badge - Iron Spooky Badge - Golden Spooky Badge - Diamond Spooky Badge • Skill Points no
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Plan Of Attack - All Your Air Base
Hello everyone! With the release of Update 1.3, the teams here at Antimatter Games and Tripwire Interactive have pivoted towards getting the next major release ready. Update 1.4 will include: 2 New Maps Da Nang Khe Sanh A New Weapon K50M The Da Nang Air Base (Also known by its Fr
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Fhtagn!’s one year anniversary and first community-written story pack!
Grab the Wailing Gramophone, bust out the Maltese Cockerel, put on the Pinky Ring of Albrecht the Fabulous, it is time to paaaarty! Today is Fhtagn!’s one year anniversary and in honour of this momentous occasion we have a special promotion to celebrate. The past year has been an
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Early Access Build 0.5.038 Issue for non-English players FIXED!
We've received some issues from non-English players in 0.5.038 that resulted in problems with damage, movement, etc. Today we were able to repro this bug (finally!) and find an immediate fix for players while we prepare an official hotfix to be released soon. You can correct the
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MX vs ATV All Out Hotfix 2.6.1 Patch Notes
v2.6.1 Hotfix Bug Fixes Fix for in-air braking issue Fix for shifting problems resulting from certain bike tunings Fix for UI bug where some tuning settings may not be properly restored
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The Research Update
This is an important update that lays the foundation for research in Astro4x. What is Research? Research, or technologies, are modifiers to the game that you can unlock with resources (that are generated each turn from your station and captured stars). The first modifier, or tech
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Version 1.0.3 - ACEN-2019 Update Now Live
INCLUDED BUG - Incorrect S-Rank logic on Mission 6 (thanks to horheristo) BUG - Missing high score submission after Mission 5, 6 (thanks to horheristo) BUG - Disconnecting controller during Story Attract stopped responding to exit FEATURE - Add gamepad rumble and associated game
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Devgamm Awards
Hello! Recently, on May 17, to be exact, 7th Sector won the Devgamm Awards competition in two nominations, Best Indie Game and Excellence in Visual Art! This is a very important and solemn event for me, inspiring further work! Sleepless nights of development were not in vain :) P
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May Update - UE 4.16 to 4.21, Improvements and Content
Greetings, Heroes of Earthfall - We know it has been a while since we last posted an update about the plans for the game and for that, we really appreciate all your patience and support. Most of you have been incredibly understanding and let us know you had our backs. Thanks so m
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Non-VR version is coming!
Hello! Love Vibe: Aria - PC Edition DLC is coming soon to Steam! It will be free and everyone who got Love Vibe: Aria in the Steam game library will be able to enjoy both versions. Find it here:
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WE'RE APPROVED - OFFICIAL LAUNCH TOMORROW 5/23
Finally, FINALLY our release build has been approved by Valve. Our official release will be tomorrow, 5/23 at 12 PM EST / 9 AM PST. Mark it down! We will be launching with a 15% discount. We're very excited to finally be launching. We hope you all will enjoy the game!
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Cine Tracer v0.32 | Sun and Sky
In this build we have a new default movement mode that combines the "Third Person View" and the "Editor View" together. You can now move and have your mouse, which is important for interacting with almost every object. You can still go to the Third Person and First Person views.
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Contractors v.0.20.2 Patch Note
Dear Operators, Virtual Gunstock is here! Here is what happened in the v0.20.2 patch update: 1. Added Virtual Gunstock support. 2. Added auto-removes idling players feature. 3. Added more scopes for DMR weapons. 4. Grenades are now less bouncy. 5. Added description tip for game s
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Version 0.9.7.0 is live! Last Early Access Build?
Version 0.9.7.0 of The Forbidden Arts is live in Early Access. We call this build the "Massive Bug Fix Build" because, well, we squashed dozens and dozens of bugs. We are now done with Beta testing and are making preparations to transition to full release. Does this mean 0.9.7.0
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