News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Unity of Command IIPC Gamer

    Unity of Command 2 review

    One of my high bars for a strategy game's sequel is that I can unreservedly recommend the game over its predecessor. Unity of Command 2 is one of those games; somewhat to my surprise, as I was initially wary of all the new mechanics being added to an otherwise delightfully simple

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  2. INSOMNIA: The ArkDeveloper post

    Aaaand the almighty patch #6 is live!

    Hello everyone! This Friday marks the release v1.6 for INSOMNIA: The Ark — a long-awaited patch that is expected to fix quite a few issues you’ve reported through our Community Hub including: the character generation bug, the game being rendered extremely dark in certain location

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  3. GamecraftDeveloper post

    Gamecraft Blog 15/11/2019

    Hello Gamecrafters! Next week we’ll be aiming to release our next update. This update includes the following features: Coloring With this update we’ll be giving users the ability to color their worlds. With this addition, you'll be able to easily add theming to your level, you ca

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  4. This Land Is My LandDeveloper post

    Hotfix 0.0.2.10860

    The hotfix includes daily bonuses in Social tab, name dependant bonuses improved algorithm and general bugfix Daily Bonus added - each day you login to SOCIAL, you'll receive a daily bonus (Premium and Founders editions has bigger bonuses) Chat UI improvements Name dependant bonu

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  5. The SlormancerDeveloper post

    Work in progress: New Environments

    Hi everyone! We've been working on new environments for the past month! As you may not know, The Slormancer will feature various procedurally generated environments. We aim to have 5 differents places for our Early Access release, and our goal is to create a different atmosphere

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  6. ToribashDeveloper post

    Opener Challenge 4

    Hi and welcome to the fourth iteration of the opener challenge event! In this event we provide you with a pre-made opener to edit after a set number of frames in order to complete the challenges described. Today's opener is brought to us by Static! Edit his opener after 150 frame

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  7. Startup CompanyDeveloper post

    Devlog #56

    Hi everyone, 2 weeks ago Beta 27 was released. It has been very successful! Reviews has been more positive than ever, thank you! The build was also very stable, I have only spent 1 week on fixing bugs: Fixed bug where retirement sequence didn't start from step 1. Fixed bug making

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  8. Tribes of MidgardDeveloper post

    Community Localization Update #5

    "HeJ Vikings! Tribes of Midgard now has 7 languages in game. That's a huge amount of work you've made in 5 weeks! The next languages translated in 100% will be integrated for the Early Access next year. Keep working, You're all doing an amazing job, even if you haven't reached 10

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  9. Touring KartsDeveloper post

    Hammer update

    - Now the hammer is much more useful: You can hit any object and also deflect missiles and chickens to protect yourself. - Total redesign of the "Arcade edition" menu with lots of new options to limit motion sickness as much as possible and set up games faster. - Vibration of the

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  10. MeiroDeveloper post

    Friday-Update

    Update 0.0.2 / Hotfix 0.0.1 #Fixed Rebind of Q and Space #Fixed Maze doors offset and size #Fixed Airlock only usable once #Fixed Mushrooms #Fixed Corn growth and drop #Fixed weird shadow following you #Fixed the over usage of the network which resulted in unplayable lags #Fixed

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  11. Crystal MaidensDeveloper post

    Infinite Energy Weekend!

    Hey everyone, Starting now until Monday, you can farm maps infinitely during the Infinite Energy Weekend! It's a great opportunity to farm XP and items. Don't miss out! Enjoy the weekend and get ready for next week's crafting event featuring Alison the Archeologist and Anastasia

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  12. You Must Build A BoatDeveloper post

    Patchy Patchy

    I've only gone and done one of those patches - Changed some particle effects to better support modern gpus - Long animations will play at increased speeds above Ace Level 2 - each ace level will now add 6 meters to the Final Artifact - visual indicator when there are ten crates o

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