News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. CloneyDeveloper post

    *Whoops*

    We're still not entirely sure why the build that got pushed live stopped working. It seems to be a windows only thing --- looking into it.

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  2. Mighty DungeonsDeveloper post

    Major Update, 1.11

    After almost a year, a big upgrade of Mighty Dungeons is finally available! Thanks everyone for the support in providing content, play testing and great suggestions & recommendations. Here is what's in the update: - NEW campaign 'Through the Darkness' - NEW campaign 'Red Baro

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  3. Mighty DungeonsDeveloper post

    Major Update, 1.11

    After almost a year, a big upgrade of Mighty Dungeons is finally available! Thanks everyone for the support in providing content, play testing and great suggestions & recommendations. Here is what's in the update: - NEW campaign 'Through the Darkness' - NEW campaign 'Red Baro

    Read article
  4. Bionite: OriginsDeveloper post

    Revision 1 is posted!

    We made many enhancements and fixes based on the community input. Here is the build notes for Revision 1: Build Notes Revision 1 Bionite:Origins Steam Release • Added Team Colors. Enemy = red. Friendly = blue • Added Thump weapon on Kodiak using the U key. Charger indicator in MF

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  5. Bionite: OriginsDeveloper post

    Revision 1 is posted!

    We made many enhancements and fixes based on the community input. Here is the build notes for Revision 1: Build Notes Revision 1 Bionite:Origins Steam Release • Added Team Colors. Enemy = red. Friendly = blue • Added Thump weapon on Kodiak using the U key. Charger indicator in MF

    Read article
  6. SicknessDeveloper post

    Backgrounds and more

    Due to time and cost constraints, Sickness launched with several backgrounds that don't match the others. Now that Sickness has been released, these backgrounds will be phased out one by one over the next couple of months and replaced by new backgrounds to provide a more consiste

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  7. SicknessDeveloper post

    Backgrounds and more

    Due to time and cost constraints, Sickness launched with several backgrounds that don't match the others. Now that Sickness has been released, these backgrounds will be phased out one by one over the next couple of months and replaced by new backgrounds to provide a more consiste

    Read article
  8. RoguelandsDeveloper post

    Roguelands v0.5.7 Hotfix

    Roguelands Hotfix v0.5.7 Gear Chalice works properly. You will level up the correct gear piece and they can go up to level 10. Fixed all Pink boxes (they were actually Collector Cards) Fixed Combat Chips description text Fixed Pausing inbetween levels bug Fixed Combat Chip statio

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  9. RoguelandsDeveloper post

    Roguelands v0.5.7 Hotfix

    Roguelands Hotfix v0.5.7 Gear Chalice works properly. You will level up the correct gear piece and they can go up to level 10. Fixed all Pink boxes (they were actually Collector Cards) Fixed Combat Chips description text Fixed Pausing inbetween levels bug Fixed Combat Chip statio

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  10. Out of ReachDeveloper post

    EA-Blog #11: Progress and what's next

    Hi guys, this time we are going to start by showing the progress made from the last announcement. The goals made in December forced us to make serious changes from the code point of view and now we are finally ready to implement changes that are 'visible' by players. We've receiv

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  11. Out of ReachDeveloper post

    EA-Blog #11: Progress and what's next

    Hi guys, this time we are going to start by showing the progress made from the last announcement. The goals made in December forced us to make serious changes from the code point of view and now we are finally ready to implement changes that are 'visible' by players. We've receiv

    Read article