Bug fixes
Fixed that there is no difference between "arrange" and "original" of the flipper function
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Fixed that there is no difference between "arrange" and "original" of the flipper function
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Time has flown. It seems like, just yesterday, we were making dating sims based off of the works of William Shakespeare and RPGs out of Lovecraft lore. Old team members left, new team members joined, and we've just generally had a blast making small, weird games for y'all. We're
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Time has flown. It seems like, just yesterday, we were making dating sims based off of the works of William Shakespeare and RPGs out of Lovecraft lore. Old team members left, new team members joined, and we've just generally had a blast making small, weird games for y'all. We're
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Time has flown. It seems like, just yesterday, we were making dating sims based off of the works of William Shakespeare and RPGs out of Lovecraft lore. Old team members left, new team members joined, and we've just generally had a blast making small, weird games for y'all. We're
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Time has flown. It seems like, just yesterday, we were making dating sims based off of the works of William Shakespeare and RPGs out of Lovecraft lore. Old team members left, new team members joined, and we've just generally had a blast making small, weird games for y'all. We're
Read article
Time has flown. It seems like, just yesterday, we were making dating sims based off of the works of William Shakespeare and RPGs out of Lovecraft lore. Old team members left, new team members joined, and we've just generally had a blast making small, weird games for y'all. We're
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Hey wizards, We've updated the beta with some fixes to some prominent bugs! Fixed a bug with certain bosses that could cause them to permanently aggro a sentinel or familiar if it was cast fast enough Fixed an issue that would ignore ability mana cost reduction The font for event
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The feature list might not be long on this update- but that doesn't mean this update isn't a game changer! On top of some additional quality of life fixes, we've gone ahead and added fully animated idle poses to each of the main monster competitors! (and guest character, Tamani)
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Hello, everyone. Today's patch comes with some quality of life improvements. This patch is to incorporate some feedback we've received recently to improve the overall experience of the existing content. Balance Changes and Improvements Enemies will no longer respawn when you die
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New New Setting Features Zoom in/out speed can adjust now Show guideline when pausing the game Casual mode, will keep those record for each size Update Mouse over the button will show highlight colour Limit Pick, will base on size to adjust the total move Fixed load game does not
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Hello all you Foglight fans. Efforts have been made to reduce the size of the overall game. By removing unused high res textures and models, the game size has been reduced by about 40%. I hope this will encourage more downloads and result in smoother gameplay. UNINSTAL THE GAME A
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Conquest Monster info (Water) and stream of all modes Similarly to the previous news post, this post focuses on the monsters that the Water elemental characters (Knight and Claire) have access to in Conquest Mode as recruitable soldiers: Zombie (gray skin, white hair, red shirt)
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Rex Patch: Minor Bug Hotfix Bug Fixes +Fixed: Admins no longer have to wait for the logout timer +Fixed: Excessive log spam on Ancestral Plains which was causing both memory and fps issues for both the server and the client +Fixed: Non-admins can no longer use the useincognito co
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It's been a long time coming, but we've been improving our engine tech and are making sure to go back and update even some of our older titles like Susu! Yes, we know you guys have been asking for some much needed features, and we're giving them to you! Additionally, the game is
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Hotfixes to M.E.A.T. We want you to know that after the release of M.E.A.T. we are not idle and are already working on changes to the game. All you have to do is restart Steam and download the update, which is now available. Below you will find the changes we have added to M.E.A.
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- New version of 2.0.0 - It is also big, but since most of the players did not update yet I guess it will not add up. - It will give me even more info to debug negative countdown
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Fixed a bug in which the achievements "Training Completed" and "First Class Training Completed" could not be unlocked. Fixed a bug that prevented the character list from displaying properly in some cases.
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Changes: Fixed a crash that could occur at the end of the game. Fixed a crash caused by spamming certain inputs. Thanks very much to the people that reported these!
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