News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Open Sorcery: Sea++Developer post

    EARLY ACCESS ACTIVE

    If you'd like to play and give me feedback and bug reports: 1. I'd love that. 2. You can do it on the Open Sorcery Discord. 3. Or you can do it in the Sea++ Forums. On you can wait until January 25th when I plan to exit Early Access--for a more polished experience.

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  2. Last OasisDeveloper post

    2020 Community Feature

    Well, 2020 is finally over! And what a year it's been, huh? A good chunk of the team took a much-needed break over the holiday, so no changelog or in-depth analyses of aspects of the design and dev process to be had here (sorry! There’ll be a patch next week). Instead, I’m gonna

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  3. Last EvilDeveloper post

    Version 2.1.0f2 updated

    Fixed an issue that caused the game to freeze when surrendering to the undead. Pajama outfits are no longer hidden. This can cause visual problems. Please let me know if there is a huge problem. Fixed several internal errors.

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  4. Fell Seal: Arbiter's MarkDeveloper post

    Fell Seal Daily Deal 66% off!

    Greetings everyone! First of all we would like to wish you a Happy New Year! All the best for a great 2021 to all of you and your beloved ones! Let's kick off the year nicely with a limited discount promotion for both the base game and the Missions and Monsters expansion. In case

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  5. AnamnesisDeveloper post

    Improvements & More Coming in v0.2.0

    We hope everyone is having a wonderful new year! So far we've gotten a lot done for the v0.2.0 update. Before listing some of the upcoming changes, here's a preview of the Encounter system! Remember that these encounters will occur between waves of combat. Note that the music is

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  6. VilsetDeveloper post

    Small changelog

    Hello and Happy New Year. I was sick for a while, so there was no one to compile and publish the changelog. Here's a list of changes starting around September. Some points were introduced at the time when the demo was publicly available, some were made later. added the ability to

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  7. Panzer StrategyDeveloper post

    New historical tracks vote

    Hello, guys! As you may know every project we add more historical tracks recorded by the Daraba studio for our games. Today, we ask you to offer your ideas for the upcoming Fight for Freedom. On the money we have got from the Strategic Mind Franchise Soundtrack sales, we plan to

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  8. Laser BurstDeveloper post

    Burst-ing at the seams

    The year of 2020 was long and trying for so many people including myself. Despite that fact I'm extremely proud and excited that despite everything I managed to work on and complete Laser Burst as my first independently developed video game. I hope each and every person who gives

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  9. Speed LimitDeveloper post

    Backstage insight into Speed Limit development

    Speed Limit is gearing towards its release on Steam and consoles quite soon, and we surely wouldn't want to keep you in dark on how the development of the game currently goes. In short - the development is going great, and all we have to do is to make some smaller changes, bug fi

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  10. My IslandDeveloper post

    v0.77 Spanish support and New animal: dolphin

    New content: Added Spanish support New marine animals: Dolphin, dolphins are animals that cannot be harmed. They exist as peaceful creatures,Orca too. They will follow you to play when you get close. New rain system, more realistic and optimized rain particle simulation, unfortun

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  11. Quantum ProtocolDeveloper post

    Mid Patch Update

    Smaller update with several fixes to bugs and card interactions. Interactions Zombie + Trance . Zombies will not attack immediately when they revive when Trance is destroyed. King vs Guillotine . King's gameover effect is now a passive (was a trigger), so it activates immediately

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