News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. We Were HereDeveloper post

    Patch notes: Update One

    We would like to thank everyone for playing We Were Here! We are aware of some of the issues some players might be having and are monitoring the discussions to see what other issues arise. Below you will find a list of issues that have been fixed for this first patch. Patch Notes

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  2. We Were HereDeveloper post

    Patch notes: Update One

    We would like to thank everyone for playing We Were Here! We are aware of some of the issues some players might be having and are monitoring the discussions to see what other issues arise. Below you will find a list of issues that have been fixed for this first patch. Patch Notes

    Read article
  3. MultiVR.seDeveloper post

    Oculus & Oculus Touch support Launched!

    MultiVR.se now supports the Oculus & Touch Controllers. This update also contains a small modification to the controller layout for the Vive. The Left Trackpad is now solely reserved for Teleport, and the left vive menu button is now for displaying the keyboard. Any issues pl

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  4. MultiVR.seDeveloper post

    Oculus & Oculus Touch support Launched!

    MultiVR.se now supports the Oculus & Touch Controllers. This update also contains a small modification to the controller layout for the Vive. The Left Trackpad is now solely reserved for Teleport, and the left vive menu button is now for displaying the keyboard. Any issues pl

    Read article
  5. Gunman Taco TruckDeveloper post

    New v1.1.1 Additions!

    We've added Boom Barrels and Buzzy the Buzzard Boss – both of which should make the game a little more challenging! We are currently working on some new gameplay features that make life on the road a lot more interesting. Stay tuned! We also fixed some bugs you probably didn't no

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  6. Gunman Taco TruckDeveloper post

    New v1.1.1 Additions!

    We've added Boom Barrels and Buzzy the Buzzard Boss – both of which should make the game a little more challenging! We are currently working on some new gameplay features that make life on the road a lot more interesting. Stay tuned! We also fixed some bugs you probably didn't no

    Read article
  7. Zero G ArenaDeveloper post

    Update 18 (Grapple Weaponizer)

    First of all, you might be wondering what's happening about workshop support. It was pretty much ready last weekend, as I think I told a few of you, but unfortunately I'm having a bit of trouble actually launching the workshop on Steam. I'm currently waiting for a response from V

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  8. Zero G ArenaDeveloper post

    Update 18 (Grapple Weaponizer)

    First of all, you might be wondering what's happening about workshop support. It was pretty much ready last weekend, as I think I told a few of you, but unfortunately I'm having a bit of trouble actually launching the workshop on Steam. I'm currently waiting for a response from V

    Read article
  9. Book of DemonsDeveloper post

    On Cards and Schedule

    We thought it would be a nice idea to keep you all up to date with the development. Usually, I sneak information about what we are working on into patch notes. However, since this update is shaping up to be quite big and takes more time I will dedicate a separate post to it. Card

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