News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Tales of YoreDeveloper post

    Update Version 732

    Add more debug. Don't send dead actors. Fix welcome message Add missing holy fire Add regen instead of charge Add focus recharge. Fix typos. Use gateway to detect new discord members Fix welcome message Remove debug Fix incorrect set tiles in instance dungeons

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  2. Fractured CoreDeveloper post

    Demo Update 2

    Hey everyone, this is a 2nd update and probably the last update to the demo. Some changes we did this time: Various bug fixing. Random encounter now works in Hephaestus building. Random encounter option now working. Changed some cut scene to CG in order to better illustrate the s

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  3. GWENT: The Witcher Card GameDeveloper post

    Patch Notes 10.5

    Hey everyone, Update 10.5 will bring a bunch of changes and adjustments, with the highlights being Neutral reworks, Deathwish Monsters and a new 'Timer' Keyword! Check out our latest Developer Update for an in-depth look at the upcoming changes: New Features New Keyword - Timer:

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  4. Dragon NestDeveloper post

    [Extended] Game Patch on 11th May

    Game service has resumed at 04:15HRS (PDT) / 07:15HRS (EDT). Please refer to the below reminders first and Happy Nesting! 1. Daily/Weekly Mission Tasks will be reset at 09:00 AM on the next day. 2. Please refrain Server Storage function for Expanding Rift Red Lotus Palace Mission

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  5. OnmyojiDeveloper post

    Updates on May 11

    Update Announcement Dear Onmyoji, In order to bring you a better gaming experience, the server will be shut down for maintenance from 2:00 - 4:00 EST on May 11. If it is not completed on time, the opening time will be postponed. For details regarding the update, please check the

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  6. Arcane WatersDeveloper post

    Patch Notes Build#1170

    updated seamonster system to support multiple ability, added ability that allows new sea monster boss to summon and execute submerge ability / cleanup and optimized existing functions added null handling for ship entity new function {CheckHealingAllies}

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  7. Ari's JourneyDeveloper post

    Patch 1.1.0

    Tweaks to rooms! Better bounce behavior when bumping into walls Keyboard mappings should work for non-QWERTY layouts now (prompts may still appear showing QWERTY keys though) - Didn't realize this one until I switched to Colemak, sorry!

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