News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Duck Life 9: The FlockDeveloper post

    Devlog #3

    Hi, I’m Storm, 3D artist at Wix Games and today we’ll be diving into the 3D world of our feathered friends, two flippers at a time! Trying to find a style that matches Sam’s 2D art has been an evolving process of trial and error, where the ultimate goal has been to give the game

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  2. Bulwark: Falconeer ChroniclesDeveloper post

    Bulwark is Heading to GamesCom

    Hey Everyone, We are heading to GamesCom this week. 23rd until the 27th of August you can go hands-on with Bulwark: Falconeer Chronicles in the Indie Arena Booth, Hall 10. Bulwark has also been nominated for the GamesCom CommUnity Choice Awards ːsteamthumbsupː We are truly honour

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  3. Retro GadgetsDeveloper post

    Roadmap Update

    Hello Gadgeteers , We hope you all are doing great! Update 0.1.6 has been out there for a while so.... It's time for a roadmap update! Since we released the Launcher Update , we have been working tirelessly on laying the groundwork for one of the biggest new features coming to th

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  4. Astronomics Rise of a New EmpireDeveloper post

    Gamescom 2023 - Cologne

    It's Gamescom again. This year we are also there, come visit us. We will exhibit our game Astronomics Rise of a New Empire on 23.08(9:00 - 14:30), 24.08(14:30 - 20:00) and on 26.08(9:00 - 14:30) at the GamesAHEAD booth in the Entertainment Area. We are looking forward to seeing y

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  5. Rascal's EscapeDeveloper post

    gamescom 2023

    Are we at gamescom this year? Yes, absolutely! 🎉⁠ ⁠ Visit us and our booth in the "Home of Indies" area (Hall 10.2), play some "Rascal's Escape" - or come to our talks. 🎮🦡⁠ ⁠ We are looking forward to seeing you! Your Evils 💚

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  6. Island of WindsDeveloper post

    Gamescom

    We are delighted to announce that we will be at Gamescom! Both us the developers and our game Island of Winds. The game will be playable at the ID@Xbox booth and we will be present there on Thursday. We are so excited to attend and to answer all the questions you have, don't hesi

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  7. Taboo TrialDeveloper post

    August 21st Update (1)

    Dear players, Greetings! We appreciate all the feedback received. The contents of this update are as follows: 1. Fixed the issue with the ineffectiveness of the magic circle vortex. 2. Resolved the lag problem caused by incomplete loading of skill effects during preloading. 3. Ad

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  8. Hidden PassDeveloper post

    Announcing Hidden Pass Demo!

    Greetings from GG Studio! It is been a while since we have opened the page and we’d like to share a few essential points from the upcoming Demo. What is the Demo about? First - the beginning of Hidden Pass story. You will learn what Elyrium is and why it is so valuable for the ma

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  9. CraftopiaDeveloper post

    Announcement on Mod Development

    Thank you for playing Craftopia. We announce that the way how to output log files has been changed since the update on Aug. 21st, 2023. This change was made during our optimization process, and might affect you if you want to check error logs with "BeplinEx" during the developmen

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  10. Arctic AwakeningDeveloper post

    Meet Us at Gamescom/Tokyo Game Show!

    It's that time of year again -- festival season. We're really excited to be official selections of two of the biggest game conferences in the world: Gamescom and Tokyo Game Show! As part of the Indie Arena Booth at Gamescom, we'll be showing an updated version of our demo in-pers

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  11. AI War 2Developer post

    5.561 Have At Thee

    New A War 2 build! This one is pretty giant. The bulk of it is from Dismiss, except for some of the mods. There are a couple of performance improvements and other fixes. There are also a lot of improvements to the lobby to make options clearer, the faction list prettier and also

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  12. Cities: Skylines IIDeveloper post

    Game Progression

    Welcome! It’s time for another Cities: Skylines II development diary. Today is all about game progression, which has two layers: Milestones and Development Trees. As you might expect, Milestones unlock new services, policies, and infoviews, but the process of unlocking them is di

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  13. Fort SolisDeveloper post

    1 DAY TO LAUNCH!

    1 DAY TO GO! BE READY! Check out the updated FAQ to see all about it! (price, editions, release time & system requirements) Subscribe to the Village Diary to get the latest wallpapers on launch day.

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  14. Pizza PossumDeveloper post

    A Tour of the Village - Graveyard District

    While perhaps not the most chipper of stops in the village, the Graveyard District is still lush and quite beautiful despite its gloomy purpose. In fact, it is likely the greenest of the districts, with chiseled mausoleums, plenty of bushes and a lovely view of the water below. O

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  15. WartalesDeveloper post

    Community Update #2 Preview: Paths & Endings

    Greetings mercenaries! Welcome to the first Update Preview, giving you a sneak peek of some of the upcoming changes to the Path system. Stay tuned for more of these articles as we share in-depth details the new features & changes coming your way in Community Update #2. Overvi

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