Working on a fix for the lost savegames
Rollback to a good version that does not lose your savegames, sorry folks... you should get it back with this.
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Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.
Rollback to a good version that does not lose your savegames, sorry folks... you should get it back with this.
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A direct sequel: Modern Warfare III picks up immediately after the events of Modern Warfare II . Join Captain Price and Task Force 141 as they face off against the ultimate threat, ultranationalist Vladimir Makarov. Open Combat Missions: New Open Combat Missions redefine the trad
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This new update introduces Golden cards, shop discounts, and some changes to the core systems. Here are the patch notes for version 0.1.0 of the demo: Golden Cards New Golden cards have been added to the shop! You might rarely find Golden cards in the shop during your runs. Every
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A Shot in the Dark Character Spotlight We will be doing weekly character spotlights from A Shot in the Dark in preparation for our upcoming Steam release! This week, we are excited to introduce Mai . Introducing Mai A college freshman with an artistic soul, Mai's moody dispositio
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It is time for the November 2023 Stable Update! It has been another exciting month. This month's release contains fixes for various gameplay inconsistencies with Terraria. Dye visuals, boss item drops, bomb damage, tool speed, and echo coating have all received fixes to match Ter
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Version 1.0.2 includes: - a new stats system that you can spend your blue crystals on - characters have different starting stats - rebalanced enemy speed and damage values - rebalanced item damage values - knockback shockwave when you leave the level up screen - spellcards visibl
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I told you guys last update that I wasn't going to get much done this month. I was right. Essentially all time I would have normally used for devwork went to studying. Paid off, though; finally have a bachelor's degree and I passed my first certification content exam. And things
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While arguably not as revered as Blade Runner, nor as influential as Aliens, Robocop certainly has its place in the canon of science fiction cinema. Developer Teyon, which had previously released the middling Terminator: Resistance and the poorly-received Rambo: The Video Game, h
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Couplinked is going Free to Play! No tricks, no gimmicks, just game. Be on the lookout for the pricing change!
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1.现在技能面板的技能会根据 自动排序了 2.地图发生变化 隐秘据点下方出现训练场 3.新增稀有技能 4.优化了部分魔法的粒子效果 5.修复了装备对比相关的BUG 6.缩小了 类型的限制 7.现在 会记录上次的勾选 8.现在 可以使用交互按键快捷启动了
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The Sarioanthia faction was the last faction whose balance was questionable and who could not stand an equal fight with the other factions. We are introducing an update to the Imperial Faction that will change the faction's strengths and tactics on battlefield. Full list of chang
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Thanks to the community I was made aware of a bug where the player was unable to move on the second run if 'Impact Pause' was enabled. Issue has now been resolved!
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0.61 Fixed an issue where you could have two sets of bullets fired at once while using a controller. Fixed an issue where the cross hairs that indicate mouse position would not reappear when the controller was unplugged.
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Added injured protagonist CG Added small amount of dialogue to epilogue Fixed bug if name entry results no surname
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A storm is headed your way! Our next content update "Come Rain or Slime" officially drops on November 14th. Expect to see our new, dynamic weather system, and the return of fan favorites the Tangle and Dervish Slimes! We'll be sharing more details and patch notes on the day of re
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Besides a few small bug fixes, there are now 8 different languages to choose from! Yay! Make sure to try Staring Contest out :)
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Campaign 2’s pursuer now targets your last position instead of a random one. Campaign 2’s pursuer movement speed is now slower. Campaign 2’s pursuer bullets are now slower. Campaign 4’s spawner enemies now only spawn allies when you are near them.
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Demo has been released! More features are coming but you can dive right into the relaxing beach and chill there for as long as your heart desires!
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The following stuff were fixed or implemented: Game over screen fixed(correct color, scanline and vhs/ntsc effects) When choosing the class, the character will say something(voiced and balloon) Level up system adjusted, so expect a harder gameplay Disabled the StormCaller's Horn
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Quick release day hotfix: New option to disable automatic "red boxes" around inside clues, giving you the option to hold left click to trigger them. UI is now fully enabled when in draw mode. Fixed mistakes on levels 32 and 47 (Thanks foxclear!) (Hopefully) Fixed bug where music
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