News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Jump Off The BridgeDeveloper post

    VERSION 2.3 POLAR BEAR LEVEL

    Hello everyone! It has been a couple of months! I ran into a bunch of bugs with the latest Betas of GMS2, so I decided to hold off until those had been patched before I exported a new executable. Since everything seems to be stable, I'm releasing an update with a new level: The P

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  2. Panty&DemonsDeveloper post

    Lunar year update!

    We want to wish you a Happy Lunar New Year, and to celebrate we've added a lot of new things to the game! Daily rewards, for entering the game you will receive gold and threads, maybe in the future there will be other unique rewards! Four new skins for panties! Message from the c

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  3. Mictlan: An Ancient Mythical TaleDeveloper post

    Tlacatecolotl

    In the original Nahua, Tlacatecolotl means “Owl Man”: they are dark sorcerers, with the owl as their nagual ( we talked about this here ), a harbinger of death and ill luck. They made a living from their malicious arts , usually cheating their victims, since they would cast spell

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  4. Last WoodDeveloper post

    [experiment]Ver 1.0.0f5 Patch Notes

    Ver 1.0.0f5 Fix the issue that display errors when survivors die. Increased speed for buildings get items. Improved the performance when game lasts for a while. Improved the display for progress of seed generators. Fix the issue that rot can be feed into meatrack. Fix the animati

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  5. Spirit Swap: Lofi Beats to Match-3 ToDeveloper post

    Magical Monday Update

    Helloooo ~ Hi Spirit Swappers! Wait, where did January go? What a speedy month! We blinked and all of a sudden, it was time for our update! We got some good rest and gaming time over the holidays, and have hopped right back into development. We’ve been taking the art from our pre

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  6. Tough LawDeveloper post

    Update notes for January 31

    Some bug fixes implemented. Game balance : Enemies are not as strong as they were before Some fixes about the player attacks Fixes on musics And so, I´m currently working to implement some new details and create a better control system.

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  7. Knight's TryDeveloper post

    Squire Mode Update!

    New update addressing progress saving concerns! Added a new mode: Squire Small quality of life changes Squire mode: As you reach checkpoints in any mode, teleporters will unlock in Squire mode. These teleporters will allow you to immediately return to any checkpoint you've used,

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  8. Age of Fear: The Undead King GOLDDeveloper post

    ILLUSIONS!!

    Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth. As a side-product of experimenting with the Ambush feature (in which invisible units can surprise enemy groups) we c

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  9. UberlauferDeveloper post

    Toggle Grab and Helmet Features

    Early Access Launch Version 0.958 Thank you so much for supporting the Early Access version of the game. This is a solo developed title and I am very interested in feedback and ideas. Feel free to participate in the Discord or post something in the Steam discussion forums. When I

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  10. FaltaDeveloper post

    Achievements Update

    + Conquistas + Placas sinalizadoras adicionadas na sequência inicial. + Opção de mudar a língua do jogo para inglês + Lanterna revela monstro ao chegar bem perto! (ainda vamos fazer alguns ajustes nessa mecânica) - Nerf pequeno nos modos Pesadelo e Cobra-Cega - Nova logo no iníci

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  11. Age of Fear 4: The Iron KillerDeveloper post

    ILLUSIONS!!

    Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth. As a side-product of experimenting with the Ambush feature (in which invisible units can surprise enemy groups) we c

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  12. Age of Fear: The Free WorldDeveloper post

    ILLUSIONS!!

    Hi all! I hope you enjoy ongoing Lunar Sales and find many interesting games. Meanwhile, we are working hard on adding a few specific mechanics related to Stealth. As a side-product of experimenting with the Ambush feature (in which invisible units can surprise enemy groups) we c

    Read article