News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. ProspektDeveloper post

    Happy New Year!

    Hi everyone! Rich here, just wanted to drop in and say that its been a crazy year this year. Being allowed to forward the Half-Life universe has been an amazing experience. This idea was literally born in the back of a garage to try and get a job at Valve and to be sitting here w

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  2. New OutbreakDeveloper post

    Happy New Year! Sale and Next Update

    We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soo

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  3. New OutbreakDeveloper post

    Happy New Year! Sale and Next Update

    We hope everyone has a great new year! We're hoping to do a lot with New Outbreak in 2017 and we hope you Enjoy what is to come. I want to quickly mention that the game is still currently on sale if you want to pick it up within the next couple days! The next update is coming soo

    Read article
  4. PeriAreionDeveloper post

    PeriAreion 5.0.9 Patch Notes (Repost)

    Just need to re-post the 5.0.0 update notes for admin reasons. Here's whats new: New 3D art! Modules, colonists, terrain: everything just looks better. In-game popup video tutorials that are hopefully both quicker and more enlightening than the separate tutorial level/walls of te

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  5. PeriAreionDeveloper post

    PeriAreion 5.0.9 Patch Notes (Repost)

    Just need to re-post the 5.0.0 update notes for admin reasons. Here's whats new: New 3D art! Modules, colonists, terrain: everything just looks better. In-game popup video tutorials that are hopefully both quicker and more enlightening than the separate tutorial level/walls of te

    Read article
  6. PolyballDeveloper post

    v0.5.1

    Hey everyone, just a small update before the new year to address some issues. Most of these were brought to attention through the Submit A Bug feature so keep them coming! Cleaned up main menu initial state on larger than average monitors Fixed the text being too big to fit on su

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  7. PolyballDeveloper post

    v0.5.1

    Hey everyone, just a small update before the new year to address some issues. Most of these were brought to attention through the Submit A Bug feature so keep them coming! Cleaned up main menu initial state on larger than average monitors Fixed the text being too big to fit on su

    Read article
  8. Yore VRDeveloper post

    Cave Walkthrough video

    A BIG THANKS to Jeremiah for recording the footage for us. We have the majority of the cave system in, and now it's just a matter of filling it with traps, puzzles and beasties! CLICK HERE to see link to the video

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  9. Yore VRDeveloper post

    Cave Walkthrough video

    A BIG THANKS to Jeremiah for recording the footage for us. We have the majority of the cave system in, and now it's just a matter of filling it with traps, puzzles and beasties! CLICK HERE to see link to the video

    Read article
  10. Insane Decay of Mind: The LabyrinthDeveloper post

    Update 1.09

    Hi everyone! We're back on Insane Decay of Mind, providing a new series of updates. With the 1.09 patch we finished porting the game to a new version of the graphic engine. In fact, the game can now release the true power from your Nvidia GTX 10XX or AMD RX 4XX gpu: maxing the ga

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  11. Insane Decay of Mind: The LabyrinthDeveloper post

    Update 1.09

    Hi everyone! We're back on Insane Decay of Mind, providing a new series of updates. With the 1.09 patch we finished porting the game to a new version of the graphic engine. In fact, the game can now release the true power from your Nvidia GTX 10XX or AMD RX 4XX gpu: maxing the ga

    Read article