News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. Screeps: WorldDeveloper post

    Changelog 2017-09-19

    Shards API Added new global property Game.cpu.shardLimits . Added new global method Game.cpu.setShardLimits . Added UI for assigning CPU to the shards menu. GCL is shared between shards and doesn’t need to be assigned to a specific shard. Controller downgrading changes attackCont

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  2. Screeps: WorldDeveloper post

    Changelog 2017-09-19

    Shards API Added new global property Game.cpu.shardLimits . Added new global method Game.cpu.setShardLimits . Added UI for assigning CPU to the shards menu. GCL is shared between shards and doesn’t need to be assigned to a specific shard. Controller downgrading changes attackCont

    Read article
  3. Pierhead ArcadeDeveloper post

    Tokyo Game Show 2017

    The team is off at Tokyo Game Show this week to unveil the PSVR version of Pierhead Arcade. If you're in Japan then drop by our stand in the indie section. We'll have more news about the PC version later so stay tuned for that. ːsteamhappyː

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  4. Pierhead ArcadeDeveloper post

    Tokyo Game Show 2017

    The team is off at Tokyo Game Show this week to unveil the PSVR version of Pierhead Arcade. If you're in Japan then drop by our stand in the indie section. We'll have more news about the PC version later so stay tuned for that. ːsteamhappyː

    Read article
  5. FuglDeveloper post

    Minimum Specifications

    Hello, We are getting a few emails from users with older machines, that are below the current minimum spec. We are constantly working on lowering the minimum spec all the time, but especially the procedural generation is a bit power hungry at the moment. On mac, this is mostly co

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  6. FuglDeveloper post

    Minimum Specifications

    Hello, We are getting a few emails from users with older machines, that are below the current minimum spec. We are constantly working on lowering the minimum spec all the time, but especially the procedural generation is a bit power hungry at the moment. On mac, this is mostly co

    Read article
  7. SyndromeDeveloper post

    Chinese Syndrome

    Hello everyone, As you probably know, Syndrome has been available in Chinese for a few months now. But we don't feel like we're been reaching the Chinese community as we should. As such, we decided to partner with WhisperGames to help us improve localization and community support

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  8. SyndromeDeveloper post

    Chinese Syndrome

    Hello everyone, As you probably know, Syndrome has been available in Chinese for a few months now. But we don't feel like we're been reaching the Chinese community as we should. As such, we decided to partner with WhisperGames to help us improve localization and community support

    Read article