News and updates

Developer announcements, patch notes and gaming coverage from across the GaugeDB catalogue.

Latest news

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  1. FREE DUROVDeveloper post

    DEV DIARY — Update 1.4.0 (Demo)

    What's up! We've read all your feedback and rolled out an update. We've added more customization options and worked on the game's design. - Added an achievement system - Reworked the main character's sounds - Added new settings options - Fixed sound-related bugs - Added a new mis

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  2. ScreenPlay CCGDeveloper post

    Pre-Winter Premiere: Major Update Now Live

    Greetings, Movie Directors! We’re thrilled to announce the Pre-Winter Premiere —a new patch packed with updates and improvements. It took us a bit longer to get this version out, but we believe it’ll be worth the wait! Improved Tutorial Experience As a new game, we want to ensure

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  3. KosmolarisDeveloper post

    Steam integration, achievements and IU improvements

    Hello everyone! I want to let you know that Kosmolaris now has Steam integration and achievements. 🥳 It might have seemed obvious, but it wasn’t. Since the game is built in HTML+CSS+JavaScript and packaged with Electron, I didn’t have a decent SDK to integrate it with the Steam

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  4. CitadelumDeveloper post

    The best community maps for Citadelum

    Ave, citizens of Rome. Only a few days have passed since the launch of Citadelum, and we can already proudly say that Rome is expanding its glory and dominion in all the territories of the empire. Thank you all for playing and sharing your experiences to make our little indie rea

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  5. Hearts of Iron IVDeveloper post

    Developer Diary | Small Features

    Hey everyone! I'm Plankie , one of the game programmers on hoi4, and one of my favourite parts of developing a game is to work on the game AI. So when I was asked, almost a year ago, whether I wanted to take charge of a small AI feature, I was delighted! The goal of this feature

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  6. Industry Giant 4.0Developer post

    New Release Date Set

    Dear Giants, thank you for playing the demo and sending us your invaluable feedback across all available channels. We were reading absolutely everything, analysed your comments and continued our testing runs. We hear you! While we received a lot of positive feedback about the cor

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  7. Cult of the LambDeveloper post

    † HYMNS OF THE UNHOLY †

    ⛓️ HYMNS of the UNHOLY ⛓️ We formed an unholy alliance with an all-star line-up of musicians, to release HYMNS of the UNHOLY - a metal reimagining of Cult of the Lamb tracks! We created a six-track metal album, featuring members past and present from Killswitch Engage , Trivium ,

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  8. FBC: FirebreakDeveloper post

    Community First Look

    Hey everyone, Julius from Remedy Entertainment here. Join the FBC: Firebreak development team as they give you, the community, a first look at what the game is about and what their inspirations for FBC: Firebreak have been. FBC: Firebreak is a 3-player cooperative first-person sh

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  9. Go Home Annie: An SCP GameDeveloper post

    Go Home Annie—Character Creation

    Indie Horror Showcase Go Home Annie is participating in The Indie Horror Showcase on October 24th with a brand-new trailer ! John Wolfe will be hosting the event, so we’re expecting top-tier entertainment. Along with Go Home Annie , there will be trailers for The Thing: Remastere

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  10. GLUMDeveloper post

    🔥NOVEMBER 1ST it’s time to get your GOBLIN ON 🔥

    You heard it right, on November 1st, you can finally get your grubby little hands on the GLUM demo, so y'all better brace yourself for a taste of the madness. Expect chaos, combat, and some sexy “foot”age.. like Glum’s foot.. on camera.. you get it! Make sure to wishlist GLUM and

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  11. Rogue NightDeveloper post

    Rogue Night Demo Update 1.61

    Fixes: Fixed a pretty nasty bug that would cause players to teleport all over inside the old mine after leaving through the south exit and re-entering the mine. Smoothed out alternate control scheme, and bound the mouse to a circle rather than a rectangle. Added to tiles to conne

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