Developer postOriginal post (opens in a new tab)

Build notes 1.2.0

Features

  • Updated the game mode selection UI to be separated into two parts: Light Item and Difficulty. Now you can play each Light item on either difficulty.
  • 2 new Light starting items to unlock - Lantern of the Ox and Inverted Candle.
  • 10+ new items to help fill synergies and add survivability to early game builds.
  • Added keyboard support and key mapping
  • Added a setting to have creatures to be displayed in full when in Observe mode. This setting is enabled by default.
  • Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around
  • Added a setting to have the Shadow room appear darker
  • Added a setting for Exit Cards to have a confirmation before entering
  • Added a button to pull up the Map
  • Added a Community Suggestion section in the collection when maximising an item card, to credit our Discord design event winners

Bug Fixes

  • Projection correctly updates after casting or cancelling spells
  • Fixed typo in Rapier's Simplified Chinese translation
  • Fixed an issue where creature health text would not update
  • Scroll's Remaining Use counter no longer shows 0 after Memoir refresh
  • Fixed inconsistencies with On Kill effects not properly triggering from all attack-based damage sources.

Improvements

  • Item Cards now display their item set if they have one
  • Freeze, Ensnare and Transform are now projected onto creatures
  • Items on the game over screen display how many times they were equipped
  • The final exit door in Daily Dungeon has a new look
  • Added new icon for item-based damage
  • Attack-based item damage will now appropriately predict kills, removing retaliation projection
  • Added a difficulty indicator to Gameover screen
  • Daily Dungeon final exit has a unique theme
  • Added detail to special room exit art for explosive or spitter themed rooms
  • Cooldown counter UI art for Shriekers and Scroungers
  • Newsfeed UI visual improvements

Balance

  • Daily Dungeon poison synergy modifier now also includes Touch of Decay and Poison Spellbook
  • Hard mode and Daily Dungeon: Reduced the max possible Shackles, Poisonbeads, Firebeads that can spawn.
  • Daily Dungeon loot: Increased likelihood of finding corpses instead of single items in early depths.
  • Channelling Kilt doubles healing effect from potions
  • Explosive Betrayal Achievement reduced from 10 -> 3