·Developer post·Original post (opens in a new tab)
Build notes 1.2.0
Features
- Updated the game mode selection UI to be separated into two parts: Light Item and Difficulty. Now you can play each Light item on either difficulty.
- 2 new Light starting items to unlock - Lantern of the Ox and Inverted Candle.
- 10+ new items to help fill synergies and add survivability to early game builds.
- Added keyboard support and key mapping
- Added a setting to have creatures to be displayed in full when in Observe mode. This setting is enabled by default.
- Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around
- Added a setting to have the Shadow room appear darker
- Added a setting for Exit Cards to have a confirmation before entering
- Added a button to pull up the Map
- Added a Community Suggestion section in the collection when maximising an item card, to credit our Discord design event winners
Bug Fixes
- Projection correctly updates after casting or cancelling spells
- Fixed typo in Rapier's Simplified Chinese translation
- Fixed an issue where creature health text would not update
- Scroll's Remaining Use counter no longer shows 0 after Memoir refresh
- Fixed inconsistencies with On Kill effects not properly triggering from all attack-based damage sources.
Improvements
- Item Cards now display their item set if they have one
- Freeze, Ensnare and Transform are now projected onto creatures
- Items on the game over screen display how many times they were equipped
- The final exit door in Daily Dungeon has a new look
- Added new icon for item-based damage
- Attack-based item damage will now appropriately predict kills, removing retaliation projection
- Added a difficulty indicator to Gameover screen
- Daily Dungeon final exit has a unique theme
- Added detail to special room exit art for explosive or spitter themed rooms
- Cooldown counter UI art for Shriekers and Scroungers
- Newsfeed UI visual improvements
Balance
- Daily Dungeon poison synergy modifier now also includes Touch of Decay and Poison Spellbook
- Hard mode and Daily Dungeon: Reduced the max possible Shackles, Poisonbeads, Firebeads that can spawn.
- Daily Dungeon loot: Increased likelihood of finding corpses instead of single items in early depths.
- Channelling Kilt doubles healing effect from potions
- Explosive Betrayal Achievement reduced from 10 -> 3