Features:
- Mid-game saves! The most requested features since launch: Mid game save is now in the game! Using an exit will auto-save your current run so it can be continued from the title screen next time you play or return to the main menu.
- Added Choosable Scrolls which give you a choice of 3 Scrolls.
- Added Bestiary tab to the Collection.
- Wishing Well now allows you to select any equipped item to throw in, and be used up to 3 times.
- Photosensitive option section in Settings with a toggle to turn off flashing attack visuals
Bug Fixes:
- Fixed setting toggles using the term "on" regardless of the selected option, after changing the language
- Fixed Twitch item drawing issues
- Fixed issues with Flail's projection
- Fixed Necklace Smoke to intimidate Crooked Loombird's second attack
- Fixed room progress bug when loading a saved game
- Fixed saves loading incorrectly when playing in Hard Mode
- Leaving a game mid run is not considered abandoning in the statistics page as it can be resumed
- Fixed Particular Taste Daily Dungeon to affect mimics and shop
- Fixed Demolitions Daily Dungeon to not include already explosive creatures
- Fixed incorrect splash damage projection when the player is going to pat a dog
- Jousting pants effect is removed on combat
- Fixed issues with Swapper and interactions that disable attacks
- Gambler's Reward adds health based on the amount of negative stats the player has, and not the sum of negative stats
- Dog pat no longer shows splash damage projection on neighbours
- Demolitions Daily Dungeon does not overwrite explosive creatures
- Particular Taste Daily Dungeon affect mimics
- Fixes for the mid-game saves on Mac
- Freeze immune monsters properly project their attacks
- Hit Owl with spoon achievement now works for all versions of the owl
- Fixed softlock where player dies, and attempts to use a door with exit modals enabled
- Fixed a bug where some items were considered freeze items
- Unstable Tome reverts the equipped Spellbook's cooldown to it's default value when unequipped
- Fix for Soul Hourglass leaving empty cards in the ring
Translations:
- Fix Spanish item effect translation for Collateral Damage
- Updated a number of Japanese translations (thank you, H_Footstep)
Improvements:
- Added stunned animations for when a certain boss is exploded
- Stat cards can be discarded
- General performance improvements
- Added "All" archetype for item cards
- Spawn Friend can now be used in boss rooms
- Added an icon to creature intention tooltips
- You can now search by the description of items in the collection
- Items with cooldown effects now all count down until ready to activate, instead of some counting up
- Added a filter for locked/unlocked Achievements in the Collection
Balance:
- Reduced number of Amalgams in Light ending levels
- The Dominant Daily Dungeon modifier start with Soul Spill
- Reduce Gnashers in Normal difficulty
- Crossroads can now spawn Wishful exit
- A Quick Approach won't appear as early
- Strikers Veil item effect increased from +3% -> +5% per negative Defense
- Feinting Token no longer prevents retaliation
- Freezing a Hollower while it's about to cast the Soul Pulse will stop the attack
- Added health bonus calculated from clarity will no longer be less than 0 This means successfully drinking cursed potions will always give at least the base heal amount.
- Fire Dance changed from active with 4 or less items equipped, to 6 or less.
A massive thank you to everyone who's been playing the game, testing, giving feedback and supporting us to keep making updates.