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Build notes 1.4.00 - Time Weaver

Features:

  • Mid-game saves! The most requested features since launch: Mid game save is now in the game! Using an exit will auto-save your current run so it can be continued from the title screen next time you play or return to the main menu.
  • Added Choosable Scrolls which give you a choice of 3 Scrolls.
  • Added Bestiary tab to the Collection.
  • Wishing Well now allows you to select any equipped item to throw in, and be used up to 3 times.
  • Photosensitive option section in Settings with a toggle to turn off flashing attack visuals

Bug Fixes:

  • Fixed setting toggles using the term "on" regardless of the selected option, after changing the language
  • Fixed Twitch item drawing issues
  • Fixed issues with Flail's projection
  • Fixed Necklace Smoke to intimidate Crooked Loombird's second attack
  • Fixed room progress bug when loading a saved game
  • Fixed saves loading incorrectly when playing in Hard Mode
  • Leaving a game mid run is not considered abandoning in the statistics page as it can be resumed
  • Fixed Particular Taste Daily Dungeon to affect mimics and shop
  • Fixed Demolitions Daily Dungeon to not include already explosive creatures
  • Fixed incorrect splash damage projection when the player is going to pat a dog
  • Jousting pants effect is removed on combat
  • Fixed issues with Swapper and interactions that disable attacks
  • Gambler's Reward adds health based on the amount of negative stats the player has, and not the sum of negative stats
  • Dog pat no longer shows splash damage projection on neighbours
  • Demolitions Daily Dungeon does not overwrite explosive creatures
  • Particular Taste Daily Dungeon affect mimics
  • Fixes for the mid-game saves on Mac
  • Freeze immune monsters properly project their attacks
  • Hit Owl with spoon achievement now works for all versions of the owl
  • Fixed softlock where player dies, and attempts to use a door with exit modals enabled
  • Fixed a bug where some items were considered freeze items
  • Unstable Tome reverts the equipped Spellbook's cooldown to it's default value when unequipped
  • Fix for Soul Hourglass leaving empty cards in the ring

Translations:

  • Fix Spanish item effect translation for Collateral Damage
  • Updated a number of Japanese translations (thank you, H_Footstep)

Improvements:

  • Added stunned animations for when a certain boss is exploded
  • Stat cards can be discarded
  • General performance improvements
  • Added "All" archetype for item cards
  • Spawn Friend can now be used in boss rooms
  • Added an icon to creature intention tooltips
  • You can now search by the description of items in the collection
  • Items with cooldown effects now all count down until ready to activate, instead of some counting up
  • Added a filter for locked/unlocked Achievements in the Collection

Balance:

  • Reduced number of Amalgams in Light ending levels
  • The Dominant Daily Dungeon modifier start with Soul Spill
  • Reduce Gnashers in Normal difficulty
  • Crossroads can now spawn Wishful exit
  • A Quick Approach won't appear as early
  • Strikers Veil item effect increased from +3% -> +5% per negative Defense
  • Feinting Token no longer prevents retaliation
  • Freezing a Hollower while it's about to cast the Soul Pulse will stop the attack
  • Added health bonus calculated from clarity will no longer be less than 0 This means successfully drinking cursed potions will always give at least the base heal amount.
  • Fire Dance changed from active with 4 or less items equipped, to 6 or less.

A massive thank you to everyone who's been playing the game, testing, giving feedback and supporting us to keep making updates.