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Build Notes 1.1.01

Features

  • New choosable Stat Boosts!
  • 15+ New Items
  • 10+ New Achievements
  • Added chest re-roll tutorial
  • Added new turn order icon
  • Added an option in the Twitch Settings to Clear Drawings. This will remove any approved or in-review creature drawings

Bug Fixes

  • Volatile Crystals no longer trigger when dodging
  • Removed delay to every turn when Sadistic Will is equipped
  • Amorphous Mass projects piercing damage correctly, and no longer works on projectile attacks
  • Fixed Shields Up not removing armour when item is stolen by a Viscid Union
  • Active items on the inventory screen can no longer activate after completing the game
  • Fountain of Life displays correct values on repeated usage
  • Layer ordering issues relating to Area Of Effect
  • Fix for chest card graphical issues on some Mac systems
  • Exiting through the final exit in Daily Dungeon no longer has a looping audio effect
  • Fixed Loombird secondary attack damage projection whilst Tiara is equipped
  • Terror Slimes now correctly split into Terror variants
  • Terror Fire Breeds will now spawn Terror Roaming Firebeads
  • Firebreed's spawning happens after creature actions, so it can't create a Firebead and unexpectedly kill the player
  • Fixed Wretched Amalgam projecting actions when frozen
  • Replaced death behaviours can be removed by freeze (explosions added by Immolation can be nullified)
  • Freeze on hit no longer stops monsters applying poison
  • Completing a Daily Dungeon uses Souls Remaining in it's score calculation
  • Fixed a bug that will leave the turn order graphic up when casting the Exit Scroll with a controller
  • Hide creature turn order graphic when observing creatures in the back of the ring with a controller
  • Hard mode special rooms: fixed bug where Shackles had a very small chance to spawn in early game

Balance

  • Cursed Potions will cure poison even when cursing
  • Adjusted loot and spawning for Hard Mode
  • Adjusted loot for side paths. These rooms will now often spawn paid chests instead of raw loot
  • Adjusted loot density in side paths
  • Adjusted rarity curves to make legendary spawns appear later
  • Chest spawn rate adjustments
  • Legendary chest cost increase 140 → 160. Reroll cost increased 15 → 20
  • Heat Shield: Reduced number of uses from 5 → 3
  • Crown of Clarity: Now +3 Health and -8 Clarity. This will assist in synergising with curse builds.
  • Fur Coat: Defense 2 → 4, Speed 5 → 4, Health 5 → 4
  • Giant's Wrap: Spell cast cooldown increased 2 → 3, Speed -3 → -1, Clarity 5 → 3
  • Generosity: Clarity removed, Health +2, Defense 3 → 2
  • Create Exit: Creates Shrines in Special Rooms, and Crossroads elsewhere

Improvements

  • Two Shackles no longer spawn at the front of the ring
  • Added 50 and 100 frame rate limit options
  • General performance and memory improvements
  • Wishing Well displays the information of the charm you will absorb
  • Improved freeze consistency. Freeze is removed after all attack effects.
  • Added Cure Poison projection. This will appear when hovering over actions that will cure the player, such as drinking a potion, exiting through a door, or using the Cure Spellbook
  • Rework to soul damage, so it's calculated as a damage addition per creature instead of per Soul
  • Versatile activates on equip rather than activating when the players stat changes
  • Replaced the Vulnerable creature intention with Stunned
  • Added environment art for Embracing Chaos room