News and updates Ring of Pain Build Notes 1.1.01 10 Dec 2020 · Developer post · Original post (opens in a new tab)
Build Notes 1.1.01 Features
New choosable Stat Boosts!
15+ New Items
10+ New Achievements
Added chest re-roll tutorial
Added new turn order icon
Added an option in the Twitch Settings to Clear Drawings. This will remove any approved or in-review creature drawings
Bug Fixes
Volatile Crystals no longer trigger when dodging
Removed delay to every turn when Sadistic Will is equipped
Amorphous Mass projects piercing damage correctly, and no longer works on projectile attacks
Fixed Shields Up not removing armour when item is stolen by a Viscid Union
Active items on the inventory screen can no longer activate after completing the game
Fountain of Life displays correct values on repeated usage
Layer ordering issues relating to Area Of Effect
Fix for chest card graphical issues on some Mac systems
Exiting through the final exit in Daily Dungeon no longer has a looping audio effect
Fixed Loombird secondary attack damage projection whilst Tiara is equipped
Terror Slimes now correctly split into Terror variants
Terror Fire Breeds will now spawn Terror Roaming Firebeads
Firebreed's spawning happens after creature actions, so it can't create a Firebead and unexpectedly kill the player
Fixed Wretched Amalgam projecting actions when frozen
Replaced death behaviours can be removed by freeze (explosions added by Immolation can be nullified)
Freeze on hit no longer stops monsters applying poison
Completing a Daily Dungeon uses Souls Remaining in it's score calculation
Fixed a bug that will leave the turn order graphic up when casting the Exit Scroll with a controller
Hide creature turn order graphic when observing creatures in the back of the ring with a controller
Hard mode special rooms: fixed bug where Shackles had a very small chance to spawn in early game
Balance
Cursed Potions will cure poison even when cursing
Adjusted loot and spawning for Hard Mode
Adjusted loot for side paths. These rooms will now often spawn paid chests instead of raw loot
Adjusted loot density in side paths
Adjusted rarity curves to make legendary spawns appear later
Chest spawn rate adjustments
Legendary chest cost increase 140 → 160. Reroll cost increased 15 → 20
Heat Shield: Reduced number of uses from 5 → 3
Crown of Clarity: Now +3 Health and -8 Clarity. This will assist in synergising with curse builds.
Fur Coat: Defense 2 → 4, Speed 5 → 4, Health 5 → 4
Giant's Wrap: Spell cast cooldown increased 2 → 3, Speed -3 → -1, Clarity 5 → 3
Generosity: Clarity removed, Health +2, Defense 3 → 2
Create Exit: Creates Shrines in Special Rooms, and Crossroads elsewhere
Improvements
Two Shackles no longer spawn at the front of the ring
Added 50 and 100 frame rate limit options
General performance and memory improvements
Wishing Well displays the information of the charm you will absorb
Improved freeze consistency. Freeze is removed after all attack effects.
Added Cure Poison projection. This will appear when hovering over actions that will cure the player, such as drinking a potion, exiting through a door, or using the Cure Spellbook
Rework to soul damage, so it's calculated as a damage addition per creature instead of per Soul
Versatile activates on equip rather than activating when the players stat changes
Replaced the Vulnerable creature intention with Stunned
Added environment art for Embracing Chaos room