Time to fix some issues so everybody get's to CONTINUE playing (cue the laugh track).
Fixes
- The game now supports multiple aspect ratios, instead of just 16:9
- Fixed the crash on startup issue
- Refresh rate option disabled temporarily, to make the game more stable. Target frame rate has also been capped to 60 temporarily.
- NPC's and Spawners no longer cause the game to freeze when the corrupt ability is used on them
- Player now correctly uses energy with the corrupt ability
- World Branch 1 Part 2 arenas now save properly
- Hub area datapools no longer have collision for player
- Fixed the environment colliders in the 3rd boss, that let player dash through
- Minor script performance improvements to World Branch 3
- Enemy attacks are no longer destroyed on failed corrupt attempt
Tweaks
- Player's attacks that break enemy shields now also deal damage to the enemy
- The Beast enemy now has a parry window, just like in the tutorial version
- Sword grunt is now more easily stunned, animation tweaked
More exciting updates, like the release of the full soundtrack will be happening soon as well!
