We're definitely not ahead of schedule when it comes to level design, but we're getting there with this big tweak update that changes the gameplay a bit. We made the rubble more light, to make way for how one of the upcoming power ups uses rubble, and to make it less likely for vehicles to get stuck on rubble. Also providing some unique rubble instead of the default blocks, we'll slowly add in more unique rubble during the early access period. Changed up how the camera behaves with the environment, which still needs a lot more tweaking, and fixed a bunch of glitches along the way.
The reason why it's taking so long for polishing up levels and making more levels, is because we're changing the level design pipeline. Today before 6PM an update will fire off. The next update will happen ASAP with the polishing of the Two Stores level and The Farm level. November will be focusing on bringing more levels in, power ups, and maybe game modes too!