Multiplayer has arrived and we are very excited to play with all of you! You can play with up to 4 players per game. campaign is fully playable in multiplayer(First quest and tutorials are disabled in online mode).
Changes/Fixes:
-Coop multiplayer added to demo
- Input customization is now saved
- Controller remapping is now possible (this should fix the issues with PS4 controllers)
-fixed duplicates of available resolutions in graphics settings
- Vaulting test now requires forwards movement input
- Fixed issue where player would stand up through obstacles after climbing over a surface
- Climb over and vault now account for character height correctly (fixes vaulting into complex geometry and getting stuck in the vault state)
- When in the water, swimming is mandatory. Running around on the seabed is no longer allowed
- Climbing after using an ability or throwing a grenade no longer breaks the character
- When exiting water, player can no longer move at walking speed while crouching
- Increased character height when crouched
-Graphic setting changes
-Font changes in menu
Hotfix!
(Nov 21st evening)
-Quick join was broken but is now fixed!
-Paddle added to starting beach in multiplayer.
(Nov 22nd Morning)
-Memory leak removed which caused freeze lags.
-Resolution list in graphics settings fixed.
(Nov 22nd Evening)
-Strange animation bug fixed, where player appeared to hover on floors and other surfaces.
-Other internal changes made.
(Nov 24th morning)
Time of day now active in multiplayer.
Known issues:
-Crossbow makes a musket gun and sound when fired for other players.
-Restoring default inputs doesn't necessarily do what it says it does.
Other notes:
in a near update, we plan to add 'Duel' mode so players can challenge eachother to a duel and fight to the death.