Here's a small update for you all! Some nasty bugs have been squashed. Hope everyone is having a fantastic week! - Fixed XP bug that caused rewards (exp and items) for all completed quests to repeat on load. - Removed stats that had no purpose from the stats menu. - Added more st
Here's a small update for you all! Some nasty bugs have been squashed. Hope everyone is having a fantastic week!
- Fixed XP bug that caused rewards (exp and items) for all completed quests to repeat on load. - Removed stats that had no purpose from the stats menu. - Added more stat tracking to profile stats - Fixed infinite wall jumping in Konstanz Mine and other areas
Hello everyone. We have a decent little update for you all! I hope everyone is having a fantastic week so far. Here are the many fixes and changes made to version 1.01. - You can no longer respawn at dynamic dark portals (this is to prevent players getting stuck in a death loop).
Hello everyone. We have a decent little update for you all! I hope everyone is having a fantastic week so far. Here are the many fixes and changes made to version 1.01.
- You can no longer respawn at dynamic dark portals (this is to prevent players getting stuck in a death loop). - Decreased the vertical range of ground fire, and the Ground Slam or Earth Shield ability - Kirkwall Barricade quest fixed. - Removed heavenly weapon spawner from Ernwick guard tower. - Fixed blunt and 2H axe weapon sounds. - Fixed how Noble Double Rifle is held in the hands. - You can no longer be attacked during cinematics or loading a safezone. - Fixed falling through the floor after cinematics end or loading a safezone. - The final boss can no longer be instakilled with one-handed weapons (woops, minor oversight). - Daear flow no longer remains if the end cinematic is skipped. - Books, notes, and NPC dialogue improved. - Fixed the attic door in the gambler's quest. - Added scrolling functionality to the journal to ensure all objectives are readable. - Added descriptions and rewards to all quests. - Fixed the issue where profiles read "End of Alpha" from the "Heart Tower" quest and onwards. - Various consumable balance changes. - Changed the demon grunt at the top of the rib tower to a Demon Overlord (to match the dialogue of the Grimsby priest). - Lowered the levels of the new Demon Overlord at the top of the rib tower and the one in the foot tower. - Reduced the size of the Blaylock safezone so that it cannot be activated from outside the cathedral. - Midridge under the bridge safezone boundaries fixed to keep the possessed off the player while they're in the safezone.
We have substantial hot fix here for you all! -Zombie levels increased for northern side, also additional level 100 zombie armies added to certain areas. -Musket ammo saving fixed. -Issue fixed that caused the paddle map marker/waypoint to double up and stay after picking it up.
We have substantial hot fix here for you all!
-Zombie levels increased for northern side, also additional level 100 zombie armies added to certain areas. -Musket ammo saving fixed. -Issue fixed that caused the paddle map marker/waypoint to double up and stay after picking it up. -Fixed issue where 'Fisherman' achievement would unlock even when you had not yet achieved it. -Fixed Over wall quest bug, where quest starts before foot tower is finished. -Added more high level weapons to northern side. -Added sledge hammer to weapon spawners. -Fixed bug that caused dynamic portal spawning to not work. -musket bullet naming caused inventory bugs on load. -Potion description issues fixed.
Hope you all have an amazing week. We will have more small updates in the coming weeks!
Version 1.0 is finally here! We would like to thank you all for your support and patience in this long journey. Below is a list of all the new content and features! -Northern Half of the Island Completed: Explore new regions with a multitude of challenges and hidden secrets. -Ful
Version 1.0 is finally here! We would like to thank you all for your support and patience in this long journey. Below is a list of all the new content and features!
-Northern Half of the Island Completed: Explore new regions with a multitude of challenges and hidden secrets. -Full Main Quest Line: Embark on an epic adventure culminating in a showdown with the final boss. -Level Cap Removed: Experience limitless progression with our new infinite leveling system. -Major AI Improvements: Enjoy completely dynamic pathfinding for all AI—you can run, but you can't hide! -Ai can also "hear" the player now. Even simply walking around might be enough to alert them if they are near. -New Side Quests & Areas: Discover additional side quests and explore new interiors and expansive areas. -Enhanced Music & Cinematics: Immerse yourself with new music tracks and stunning cinematic sequences. -Command and cheat console added! Use our command console do play around with the games mechanics and cheat in offline mode! (Hold CHE to activate console while offline. We will be posting more details on how to use the console). More info here: https://steamcommunity.com/app/992910/discussions/0/4847652627863238552/
-Several brand new abilities in skill trees. -All skill trees now go to level 100. -Agility and strength skill trees each have a final skill with infinite point adding. -Majority of attack abilities now have unlockable 2nd tier 'advanced' versions. -Several new dark arts blessings added, including a Daear based art attack ability. -Added arrows for scrolling through the many skills with ease. -Main menu visuals changed, with logo and introduction. -New side quests. -New Steam achievements added. (old achievements fixed). -Secrets and Easter eggs added. -Northern side of the island is a new biome, with new assets and visuals. -Some improvements in frame rat consistency. -Multitudes of bug fixes. -Hundreds of code related fixes and changes.
Known bugs we aim to squash in coming hotfixes: -Kirkwall supplies side quest bugged. -Some safe zones have clipping issues on floor when loading in or fast travelling. -Rare crash bug caused during climbing over obstacles.
We hope you all enjoy the full release for Black Masses!
Full Release is Finally Here! It’s been an incredible journey, and thanks to the additional funding and your unwavering support, we’re thrilled to announce the completion of The Black Masses! Get ready to dive into an expansive world like never before. What To Expect: -Top Half o
Full Release is Finally Here!
It’s been an incredible journey, and thanks to the additional funding and your unwavering support, we’re thrilled to announce the completion of The Black Masses! Get ready to dive into an expansive world like never before.
What To Expect: -Top Half of the Island Completed: Explore new regions with a multitude of challenges and hidden secrets. -Full Main Quest Line: Embark on an epic adventure culminating in a showdown with the final boss. -Level Cap Removed: Experience limitless progression with our new infinite leveling system. -Major AI Improvements: Enjoy completely dynamic pathfinding for all AI—you can run, but you can't hide! -New Side Quests & Areas: Discover additional side quests and explore new interiors and expansive areas. -Enhanced Music & Cinematics: Immerse yourself with new music tracks and stunning cinematic sequences. -These are just some of the many updates and improvements we've made. Stay tuned for detailed patch notes coming next week.
On behalf of everyone at Brilliant Game Studios, we want to thank you for your continued support. We can’t wait for you to experience the full game this Thursday!
Some screenshots of some of the new areas on the northern side of the Island.
Since the start of the new year, the majority of our team is now working on The Black Masses (Before that, a small portion had been working on it since our last July) . We are working towards full release of 1.0. Going from beta to full release takes time with such a small team.
Since the start of the new year, the majority of our team is now working on The Black Masses (Before that, a small portion had been working on it since our last July) . We are working towards full release of 1.0. Going from beta to full release takes time with such a small team. We have not given any public updates because we wanted to wait until we had a solid release date, but since it's been quite some time we wanted to give you a small progress update. At this time we do not have an official release date, but we are hoping for the end of February. When an official date is set we will be sure to let you all know!
Hello everyone! Some may know that today we did the full release for UEBS2. Over 2 weeks ago, a portion of our team has officially been shifted to resuming development for Black Masses. We are still some months away from an update, but we want to be transparent and let you know t
Hello everyone! Some may know that today we did the full release for UEBS2. https://store.steampowered.com/app/1468720/Ultimate_Epic_Battle_Simulator_2/
Over 2 weeks ago, a portion of our team has officially been shifted to resuming development for Black Masses. We are still some months away from an update, but we want to be transparent and let you know that development is officially resuming. We are excited to finally finish this game. We again apologize for the situation we ended up in. We are a small team, and funding comes from our own pockets. However the release of UEBS2 has allowed us to continue development for Black Masses, regardless of what profits are made. We hope you understand, and we are very excited to finish this.
Hello everyone. As some of you may know, development for TBM was put on hold for some time. As promised, development of The Black Masses will soon continue. We estimate development should start sometime in the early new year. We understand it's been a very long road, but TBM has
Hello everyone. As some of you may know, development for TBM was put on hold for some time. As promised, development of The Black Masses will soon continue. We estimate development should start sometime in the early new year. We understand it's been a very long road, but TBM has been very costly for our studio, as it has not seen any profit. As some of you may know, we released Ultimate Epic Battle Simulator 2 into early access in May. We are pleased to say that UEBS2 has been a success, which will allow us to complete The Black Masses. As a labor of love, we will continue development of this title, and see it through to the end. Thank you all so much for your patience and support.
Hello everyone. The Black Masses has been a long ride for the team here at Brilliant Game Studios, we have a huge love for the world we created, and the community behind it. The timeline was longer than anticipated, and we’ve heard your feedback for an increase in updates for the
Hello everyone. The Black Masses has been a long ride for the team here at Brilliant Game Studios, we have a huge love for the world we created, and the community behind it. The timeline was longer than anticipated, and we’ve heard your feedback for an increase in updates for the game. We had also wished to have provide more frequent updates. We are currently working diligently on Ultimate Epic Battle Simulator 2. Below I will go over some of the reasons TBM has not seen an update for a while, and why we have shifted development to UEBS2.
The Black Masses has been a huge undertaking and an epic journey for us. Our team only consists of 4 full time members in a studio with funding from our own pockets. The Black Masses began as a dream, and will continue as a labor of love as it has gone considerably over budget; and regrettably we can no longer financially afford to continue to develop this game at the same pace. However, even though we have not seen profits, we are still going to finish the game. The main reason we shifted to UEBS2 is so that our studio can continue operating, and we can continue to bring updates to you.
For those who have been with us from the beginning, you may know that Ultimate Epic Battle Simulator is the reason we were given the freedom to create this ambitious title. And though we do not expect to ever see profits come from this title, we still want to see this to the end. Our studio looks forward to continuing this incredible journey with you, and completing this game. Thank you for your continued support and feedback.
Beta v0.1 is now live everyone! Explore the vast new city of Midridge, rich with content and lore. Jump back into the main quests with many hours of new content. Tuesday Hotfix: -Finale beta cinematic issue fixed where sometimes the cinematic would not play at end doorway. -Debug
Beta v0.1 is now live everyone! Explore the vast new city of Midridge, rich with content and lore. Jump back into the main quests with many hours of new content.
Tuesday Hotfix: -Finale beta cinematic issue fixed where sometimes the cinematic would not play at end doorway. -Debug text removed during steam friend invite. -Other small fixes.
NOTE: We have already patched the issue where a high level player profile appeared for some people. For those of you who updated earlier and still have the high level profile, we suggest deleting this profile as playing on this 'test profile' will cause issues. We apologize.
New Features/Content: -Massive city of Midridge added. -Steam friend invites added to multiplayer. -New main quest line continues with hours of content. -Loads of secrets and side quests located throughout the city. -New explorable areas added outside of the city including a large cave. -New cinematic. (Working on a fix, sometimes cinematic does not trigger for some reason). -New weapons added. -Many other small features/content were added.
Bugs/Fixes: -Bug fixed where demons and other special units rapidly fired off their abilities in multiplayer. -Freeze lags some reduced somewhat(Very difficult to reduce this being streamed open world). -Performance increase in large crowds. -Shading improvements for distant buildings. -Reduced the number of knights and demons in Foot tower. -Fixes in the Secure Kirkwall quest. -Many other small bugs/fixes were resolved.
Note: Max level was not increased for this update. We determined level 60 was sufficient for the content we added.
I hope everyone has a fantastic weekend! Enjoy the Beta release! Thank you all for your amazing support!
We are working hard to get beta in your hands! Much of our effort have been shifted to prioritize The Black Masses, and we are really excited for the largest update yet! We cannot reveal too much due to spoilers, but here is the full detailed map of the main city. We are working
We are working hard to get beta in your hands! Much of our effort have been shifted to prioritize The Black Masses, and we are really excited for the largest update yet! We cannot reveal too much due to spoilers, but here is the full detailed map of the main city. We are working long hours to fill this place with content. The city is roughly 1km across and the total area is larger than the starting demo area, but with dense city scape rich with content. We hope the wait will be worth it. We are also working hard to improve and stabilize performance.
Hello everyone. It's been a while since our last post and we want to thank everyone for their patience during the continuing development of The Black Masses. Part of the reason for the delay, is the absolutely massive main city 'Mid Ridge'. We think this city may be one of the la
Hello everyone. It's been a while since our last post and we want to thank everyone for their patience during the continuing development of The Black Masses.
Part of the reason for the delay, is the absolutely massive main city 'Mid Ridge'. We think this city may be one of the larger/complex cities attempted in a indie studio our size. However, the hard work has payed off! The city is mostly done. It's really difficult to put into words, just how big and complex this city is. You know you've created something massive when you continue to get lost in your own creation. Below we will show just few screenshots of this behemoth. (Unfortunately the screenshots do not do the size justice.. ).
Some of you have noticed our new project, Ultimate Epic Battle Simulator 2. For those concerned, the development of this title is nothing new here at the studio. We have been working on UEBS 2 for a long time now, and during that time Black Masses has seen multiple updates.
This is the largest update yet as we are jumping into Beta V0.1, and it's not something we can add in a bunch mini updates, as many things in the game are going to change all at once. We are also adding a multitude of new quests and events to make sure the beta release is rich with content. We hope you all have a wonderful weekend!
We fixed a few issues that came with this update. -New safezone bugs that caused players to fall through floors fixed. -Crossbow and musket fire sounds fixed. -Multiplayer sounds fixed where other players crossbows sounded like a musket rifle. -Buffed new secret high level weapon
We fixed a few issues that came with this update.
-New safezone bugs that caused players to fall through floors fixed. -Crossbow and musket fire sounds fixed. -Multiplayer sounds fixed where other players crossbows sounded like a musket rifle. -Buffed new secret high level weapon.
The wait is over! Explore almost the entire half of the Island, along side new abilities, story quests and side quests! We shall list the new features below! -Almost the entire lower half of the island is now explorable(Except the large city connecting the 2 sides). -Level cap ra
The wait is over! Explore almost the entire half of the Island, along side new abilities, story quests and side quests! We shall list the new features below!
-Almost the entire lower half of the island is now explorable(Except the large city connecting the 2 sides). -Level cap raised to level 60, with a large array of new blessings/abilities! - Improved walking and stepping physics to prevent getting stuck on walkways and falling through stairwells (also fixed a crash condition here) -Added molotov cocktails. -Thrown item damage now scales with survival attribute. -Profile saving now attempts to stop corrupt saves/crashes by creating a backup. -Significant optimization focused on GPU performance. (Improved performance on lower end cards as well as high resolution screen resolution on higher end GPUs). -AI improvements in behavior and performance. (Most notable is they always see you now) -New high level weapons added. -New battle added which contains tens of thousands of characters. The battle can be played multiple times.
Hello everyone, I do apologize for the silence, but we have been working very long on the largest content update so far. Well over half of the island will be explorable, with the story quests continuing with 2 more towers to infiltrate and many other quests. Level cap will be inc
Hello everyone, I do apologize for the silence, but we have been working very long on the largest content update so far. Well over half of the island will be explorable, with the story quests continuing with 2 more towers to infiltrate and many other quests. Level cap will be increased as well as new abilities, significant performance increases focused on GPU memory and AI crowd performance. Memory usage in general has been lowered as well.
We hope to have this in your hands in the next 2-3 weeks. Have a fantastic week/weekend!
Hey everyone! Just a few critical issues addressed in a small hotfix. -Bug fixed where some areas wouldn't load. -Giant prop set in Perth fixed. Hope everyone is having a fantastic week! Regards.
Hey everyone! Just a few critical issues addressed in a small hotfix.
-Bug fixed where some areas wouldn't load. -Giant prop set in Perth fixed.
We are pleased to announce the big performance update is now live! Our tests confirm upwards of 20%-50% performance improvements. However, some of the changes we made are experimental, and we wish this to be a trail run to ensure stability. Please report any issues you experience
We are pleased to announce the big performance update is now live! Our tests confirm upwards of 20%-50% performance improvements. However, some of the changes we made are experimental, and we wish this to be a trail run to ensure stability. Please report any issues you experience, particularly in crashes. If you are experiencing crashes, and you weren't before, please report this to us.
Patch notes:
- Performance increases 20-40% across the game using threaded rendering.(Very noticeable in large cities) - Performance increase of 10-20% in crowd rendering as well as distant landscape rendering, increase is due to improved DX11 instancing. - Remaining Issues in Kirkwall quests with saving and events fixed. - Sound/muzzle flash bug on crossbow in multiplayer now fixed. - Main menu improvements. - Bug fixed when modifying graphics for the first time often put screen at low resolution. - Issue fixed where sound volume settings often did not apply when first loading game. - Issue fixed where items meant to appear/trigger during quests sometimes wouldn't. - Demo version fully updated to latest version.
We hope you all enjoy the FPS increase! Have a fantastic week!
We are pleased to announce that we are working on some significant performance increases in The Black Masses. We have seen upwards of 20-50% performance increases with some recent experimenting we have done. However, we only have so many machines to test on, so we want to release
We are pleased to announce that we are working on some significant performance increases in The Black Masses. We have seen upwards of 20-50% performance increases with some recent experimenting we have done.
However, we only have so many machines to test on, so we want to release this update as a trial run to ensure stability on different machines. As a warning, if things do not goo smoothly we may have to revert the update if we deem the update too unstable.
We have done a few small patches over the past week. Some changes/fixes are listed below. July 6th: -Kirkwall quests fixed which was corrupting profiles. - Fixed an issue with the Daear capacity blessings under the Dark Arts tree where the effects of the second blessing would ove
We have done a few small patches over the past week. Some changes/fixes are listed below.
July 6th: -Kirkwall quests fixed which was corrupting profiles. - Fixed an issue with the Daear capacity blessings under the Dark Arts tree where the effects of the second blessing would overwrite the effects of the first blessing. - Added a temporary fallback system which should detect errors during profile loading and prevent the corruption of your profile. - Fixed an issue with The Gambler's Sword. If you have already finished this quest but you don't have the sword, you can get it from the house where you finished the quest.
June 29th: -Ammo save bug has been fixed. -Special weapons save bug fixed. -If you lost ammo or weapons from the save bug, our system attempts to restore. (Ammo is given based on your level, and quest special weapons are rewarded based on quest completion). -Multiplayer bug with incorrect player names fixed, which caused issues with private games.
We are working hard to increase stability. Have a fantastic week everyone!
It's finally here everyone! The first large content update for The Black Masses is now live. Trailer: NOTE: For those of you who have beaten the game We have done our best to make sure old profiles can continue playing in this version. Blessing points will be reset on old profile
It's finally here everyone! The first large content update for The Black Masses is now live.
NOTE: For those of you who have beaten the game We have done our best to make sure old profiles can continue playing in this version. Blessing points will be reset on old profiles, so you simply need to reassign them! Old players who beat the game should also check their journal for a new story quest.
Below we will list some of the new content and changes.
Content: -New map areas added. (Several towns and cities, the Redwood forest and more). -Level cap increased to 40. -A multitude of new side quests and secret areas. -Main questline continues to Perth City. -Large amount of shiny new weapons and items. -Several new abilities and skills added. -New cinematic added.
Patchnotes: -Improved opening cinematic visuals. - Level up now restores your vitals -Dead zombie planking issues improved. -Glitch in idle animation for one handed weapons fixed. - Changes and improvements made to input mapping. - Inventory scrollbar functionality added. - Improved ability to reach over surfaces that extend behind the player's head when climbing upwards or jumping upwards to climb. - Increased radius of item looting check. - Descriptions for stats now show in a tooltip in the stats tab when you hover over the names. - Reduced camera shake on throwing. - Added the option to make weapon scrolling the primary use of the mouse wheel (the mouse wheel scrolls through abilities by default and holding 'E' and scrolling scrolls through weapons). - Added the option to disable item and consumable scrolling which will make the controls for throwing items and cooking grenades more straightforward. - Added more sounds (using consumables, jumping, landing, running, climbing). - Opening the main menu in offline play now pauses the game (inventory, blessings, map, etc. does not pause). - Decreased max catch speed (if you would take extreme fall damage, you can't catch a ledge at that speed). - Health regen. - Regen delay changed from 5 seconds to 10 seconds. - Regen amount reduced to 0.5% per second. - Added stamina cost to climbing-related actions. - Blessing tree changes (new blessings added and existing ones reworked) - New abilities added (Spread Shot, Shockwave, Blast Hammer) - Added default damage modifiers to sharp weapons and ranged weapons, reducing their effectiveness against armor, while blunt weapons maintain normal damage against armor.
Hundreds of other small changes and fixes were made.