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Performance Optimization

I had no choice but to increase the minimum configuration to give me more leeway.

With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU

So I optimized the game for newer CPUs making it almost incompatible with older ones

I also abandoned the pixelation effect for the player that does not render so well, so I redirect to a more plastic rendering, as initially even if suddenly I should have named the game Call of Plastic more than Call of Pixel