v3.2.1
The minimap follows the player and rotates
The minimap follows the player and rotates

The minimap follows the player and rotates
The minimap follows the player and rotates
hotfix
hotfix
The silencer makes shots invisible on the minimap
The silencer makes shots invisible on the minimap
New PvP Map (Close2) + Minimap
New PvP Map (Close2) + Minimap
I had no choice but to increase the minimum configuration to give me more leeway. With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU So I optimized the game

I had no choice but to increase the minimum configuration to give me more leeway.
With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU
So I optimized the game for newer CPUs making it almost incompatible with older ones
I also abandoned the pixelation effect for the player that does not render so well, so I redirect to a more plastic rendering, as initially even if suddenly I should have named the game Call of Plastic more than Call of Pixel
Full Day Night Online Synchronization Fix for screen reso save
Full Day Night Online Synchronization
Fix for screen reso save

We are close to the final version, thank you for your support. After the futur and last bug fix and update, PVE finalisation and new map and mod with it, the game will be over ! Please dont forget, I worked alone on him. All Updates and bugfix are directly from the launcher. 1.9.
We are close to the final version, thank you for your support.
After the futur and last bug fix and update, PVE finalisation and new map and mod with it, the game will be over ! Please dont forget, I worked alone on him.
All Updates and bugfix are directly from the launcher.
1.9.1 Fix :
_Disconnect kill fix
_XP in PVE fix (headshot disable)
_Coutdown fix (only for the host)
_Upgrade Rank fix (not for the Heavy, i dont know why for the moment)
_Bunker PVP spawn zombies disable

_Restauration of destruction _Restauration of Railway in all its formats _Integration Bunker in Small format _Map limit Changement on Railway_Small _New Day/Night mode on Bunker_Large and Railway_Large _First step for the activation of ammunation (not yet fully effective) _Correc
_Restauration of destruction
_Restauration of Railway in all its formats
_Integration Bunker in Small format
_Map limit Changement on Railway_Small
_New Day/Night mode on Bunker_Large and Railway_Large
_First step for the activation of ammunation (not yet fully effective)
_Corrections a few bugs

Update Photon to v1.102 (Lastest Version) Resolution Save Fix (Yes now your setup is save) Railway Map in its three variants removed Temporarily as for destruction in all map I work on the Bug fixes before restored Thank you for your support!
Update Photon to v1.102 (Lastest Version)
Resolution Save Fix (Yes now your setup is save)
Railway Map in its three variants removed Temporarily as for destruction in all map I work on the Bug fixes before restored
Thank you for your support!
Add 1360x768 résoltution Day and Night Cycle Fix Animator in Map Fix Restored Auto Spawn Zombies between 7 and 14 for Quick Play Countdown for the host in PVE Fix
Add 1360x768 résoltution
Day and Night Cycle Fix
Animator in Map Fix
Restored Auto Spawn Zombies between 7 and 14 for Quick Play
Countdown for the host in PVE Fix
Fix for Server Browser, Online Camera, Quality & Résolution Options
Fix for Server Browser, Online Camera, Quality & Résolution Options
For some as yet unknown reason the "Server Browser" doesn't always work properly but after a long and tedious hard work I'm still restoring the "Quick Play" pending a complete correction of the problem.
For some as yet unknown reason the "Server Browser" doesn't always work properly but after a long and tedious hard work I'm still restoring the "Quick Play" pending a complete correction of the problem.
correcting an error in the game's steam directory
correcting an error in the game's steam directory
Halloween Pumpkin for Halloween Event (only available for pvp)
Halloween Pumpkin for Halloween Event (only available for pvp)



Hi everybody. I'm happy to announce that the development of the game is moving forward, I have just designed a new system of day and night to correct problems of night shadows. For the moment the new system is only available on the "Dock_Large" map in PVE or PVP. You can preview
Hi everybody. I'm happy to announce that the development of the game is moving forward, I have just designed a new system of day and night to correct problems of night shadows. For the moment the new system is only available on the "Dock_Large" map in PVE or PVP. You can preview here. Thank you
1.8.6.c Update:
_New Day Night method (test on Dock_Large)
_Unity 2019.2
_Bug fix on Knife for Light_PVE and PVP
Hi everybody, you can see it by clicking here .
Hi everybody, you can see it by clicking here.
Thank you for playing and downloading the game, please take into consideration that the game is still in development, the PVP mode is the most forward, then the PVP-PVE but the PVE remains for the moment that a simple survival mode with a timer. In the PVP mode you gain more expe
Thank you for playing and downloading the game, please take into consideration that the game is still in development, the PVP mode is the most forward, then the PVP-PVE but the PVE remains for the moment that a simple survival mode with a timer.
In the PVP mode you gain more experience and money than in the PVP-PVE mode but in the PVE mode you gain much less.
The game is only Free for All, not team for the moment.
In a few lines:
It's a little game, pretty and quite complete for the genre, the day / night cycle gives all the interest to the accessories, just as the layout of the maps give to the classes of character, at least enough to play a few moments in PVE or PVP to earn money and experience to unlock weapons and accessories or "cosmetics".
This is not the game of the century or even the year or even the week, but it may not be too bad for "coffee breaks".
The gameplay inspirations: Battlefield / Call of Duty, PlanetSide 2 and Kiling Floor.
Inspirations of the visual: Toy plastic / Lego, and Nintendo 64
Some info:
Free
Exclusive universe.
Unity DirectX11 (the best of the affordable)
No need to open its ports (easy to host a server)
First Person Shooter (FPS, Call of Duty like)
Lego / Plastic appearance, high quality shaders
Night day cycle, high quality light effects
Horde of Zombies
Players against players, and / or against artificial intelligence (zombie)
Destructible and interactive decors, armory and possibility of being crushed by certain objects (physical)
Accessories, "rank" / level, character classes and associated weapons ("tactical" / gameplay)
_Unity Update _Photon Update _Part of Net Code Change _Some Menu Change _Bug Fix for Rank Upgrade UI _Disable Sound for Headshot _New Low Settings Option
_Unity Update
_Photon Update
_Part of Net Code Change
_Some Menu Change
_Bug Fix for Rank Upgrade UI
_Disable Sound for Headshot
_New Low Settings Option
Hi all, thank you for your support, I am very happy that this game arouses your interest, as you have probably noticed the development is paused, I work alone on it, my material starts dated and I had some difficulties in addition to having momentarily lost the use of my left han
Hi all, thank you for your support, I am very happy that this game arouses your interest, as you have probably noticed the development is paused, I work alone on it, my material starts dated and I had some difficulties in addition to having momentarily lost the use of my left hand due to a second-degree burn, however the development continues despite everything.
-Reworking of some animations -Update Photon Cloud
-Reworking of some animations
-Update Photon Cloud