Call of Pixel : Close Quarters

Moka

Released
Jul 22, 2019
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v3.2.1

    The minimap follows the player and rotates

  2. Developer post
  3. Developer post

    v3.1.0

    The silencer makes shots invisible on the minimap

  4. Developer post
  5. Developer post

    Performance Optimization

    I had no choice but to increase the minimum configuration to give me more leeway. With the destruction (still partial), the AI of zombies, lighting effects and all kinds, the net code and the day night cycle, it is much too much to ask for an outdated CPU So I optimized the game

  6. Developer post

    Patch Fix 1.9.2

    Full Day Night Online Synchronization Fix for screen reso save

  7. Developer post

    HotFix 1.9.1

    We are close to the final version, thank you for your support. After the futur and last bug fix and update, PVE finalisation and new map and mod with it, the game will be over ! Please dont forget, I worked alone on him. All Updates and bugfix are directly from the launcher. 1.9.

  8. Developer post

    Update 1.9.0

    _Restauration of destruction _Restauration of Railway in all its formats _Integration Bunker in Small format _Map limit Changement on Railway_Small _New Day/Night mode on Bunker_Large and Railway_Large _First step for the activation of ammunation (not yet fully effective) _Correc

  9. Developer post

    Fix & Patch (Photon v1.102)

    Update Photon to v1.102 (Lastest Version) Resolution Save Fix (Yes now your setup is save) Railway Map in its three variants removed Temporarily as for destruction in all map I work on the Bug fixes before restored Thank you for your support!

  10. Developer post

    HotFix 1.8.7

    Add 1360x768 résoltution Day and Night Cycle Fix Animator in Map Fix Restored Auto Spawn Zombies between 7 and 14 for Quick Play Countdown for the host in PVE Fix

  11. Developer post

    Patch Fix 1.8.7c

    Fix for Server Browser, Online Camera, Quality & Résolution Options

  12. Developer post

    Restored online game

    For some as yet unknown reason the "Server Browser" doesn't always work properly but after a long and tedious hard work I'm still restoring the "Quick Play" pending a complete correction of the problem.

  13. Developer post

    Error Fix

    correcting an error in the game's steam directory

  14. Developer post

    Halloween Event

    Halloween Pumpkin for Halloween Event (only available for pvp)

  15. Developer post

    New Day and Night System

    Hi everybody. I'm happy to announce that the development of the game is moving forward, I have just designed a new system of day and night to correct problems of night shadows. For the moment the new system is only available on the "Dock_Large" map in PVE or PVP. You can preview

  16. Developer post
  17. Developer post

    Hi everybody !

    Thank you for playing and downloading the game, please take into consideration that the game is still in development, the PVP mode is the most forward, then the PVP-PVE but the PVE remains for the moment that a simple survival mode with a timer. In the PVP mode you gain more expe

  18. Developer post

    Update 1.8.6.b

    _Unity Update _Photon Update _Part of Net Code Change _Some Menu Change _Bug Fix for Rank Upgrade UI _Disable Sound for Headshot _New Low Settings Option

  19. Developer post

    Development on pause but not stop

    Hi all, thank you for your support, I am very happy that this game arouses your interest, as you have probably noticed the development is paused, I work alone on it, my material starts dated and I had some difficulties in addition to having momentarily lost the use of my left han

  20. Developer post