Sorry for the lack of updates, both on twitter and in general. A lot of the stuff that's been going on with Necrolepsy isn't as exciting as "oh wow cool locations" and art style stuff, so sadly I've been very down-low on updates.
Basically, almost all the coding is done. I like how I keep saying this but most of the bugs the game had have been patched out and functionality with everything should be working. Figured out how to get cloud saving and achievements working among other things and making sure this game *feels* complete. I mean, it should, but yeah. Been trying to push the beta testers to play through the game now since there's tons more enemies and the game is overall harder, so there's been testing going on there to make the game pretty long lasting.
What's left for art? Basically easy but time consuming stuff. I've hired a second artist as I said before who's been working on 3 of the other bosses. Right now I have to finish up 6 of them, technically 7 given alternative forms, but otherwise it's those guys. First animator's finishing up the rest of the enemies, and I have to finish up another enemy. Backgrounds have been worked on and tons of changes have been made there. Three Levels need some finishing touches and one level needs their tile set made but overall, the game's getting nearly done when it comes to art, which is what's preventing it from being really close to release. LOL I should rotoscope sprites next time, at least that's easier.
There's been some production issues on my end, I have to upgrade my computer prematurely (was hoping profits from this game would do that first, whoops) and finally got a SSD after years of waiting, quite a difficult process to get windows installed on it, but I did, even though like 5% things still don't work on it, it's working.
So basically, the majority of the game is still art, but it's much further along. I'm going to be finishing up many areas art wise and patch up lots of stuff music and audio wise and we should be good. My composer wants to do a different take on the soundtrack but haven't heard much from the first impression he gave. Anyway, see ya next time, I'm going to have a trailer before June so get excited, cause it's gonna get weird.
