Yeah, things aren't so great in the world of Necrolepsy right now. Well actually, they are, but not for the staff, or at least, myself. I'm not going to go into the personal problems because while I do believe it's rare, I don't doubt the cruelty of the internet to harp on them, but there are things that have been going on and I'll gladly tell you about them AFTER I finish the game.
So as you may have saw from the last update, Necrolepsy's programming is basically done, it's the art that's the main issue, and right now the art is progressing, but it's been slow due to me not being an artist, I'm a programmer. Why do you think the programming is done first? Regardless, it's all art, and most of the more complex animations are complete, but there's a few things to get into with that. The other animators are doing their best and HOPEFULLY will get their animations done in time for a deadline.
If you didn't know, Necrolepsy, while being sprite animated, still has a traditional process of using roughs and proper timing unlike sprites. There's not a lot that's "copy pasted" between them, it's primarily traditional turned into sprite art, akin to Earthworm Jim if I were to make a comparison.
I may have a third artist that will join the fray, we'll see, I still need to properly talk and arrange meetings with them. But hey, this delay puts it around Halloween! Pretty fitting, if I do say so myself.
I hope to see you all there!
