After a short break spending time with a second game, I'm back to improve Necken even more! Now I feel refreshed and have a lot of new ideas that I wish to try out to make the game better. First up was reworking the combat a bit, adding more depth to what the system is capable of. This is the first version of the new combat system.
FEATURES
- Reworked enemy resistance system. Enemies now have defence markers that move around each turn
- Reworked combat sequence, so effects are in a sequence instead of at the same time
- Added help section to menu
IMPROVEMENTS
- Upgraded Unity engine (yey?)
- Enemies jump slightly each new round, for no reason at all
- Cleaned up first time welcome screen
BALANCE
- Player does not take damage when enemy is killed during the turn
- [TEMP FIX] Bjorn now shares skills with Sara temporarily, since they became obsolete when the combat system was reworked
- Enemy difficulty might be a bit off in this version
BUG FIXES
- Fixed a lot of bugs caused by the engine upgrade. No need for you to hear me while about them all. But there was many of them..
NEW BUGS!
- Due to the Unity upgrade, there might be sleeper bugs waiting for you to find them
NOTES
- The previous version (0.15.0b4) is available in the development branch if you wish to play that one instead!
