Found a few minor issues, and rebalanced the difficulty a bit (it was a bit brutal)
0.13.2r5
- Added damage indicator for bosses
- Lowered all enemies max damage by 1
- Lowered enemy damage scaling from [area * 2] to [area * 1]
- Fixed player being able to overheal
- Fixed chest firing sound effect when activated while still hidden
- Fixed area #3 playing the wrong music track
- Fixed item block not applying same round as item breaks
Cheers,
Joccish
