The combat system in Necken was designed to be simple, strategic and light - not taking too much focus from the main aspect of the game.
Over time, I've gotten comments and feedback about the combat maybe being too simple, and I've felt this myself as well. Even if there's 1000 things I wish to add to Necken, I only have so much time.
But, I've decided to make a combat update test. The design is finished, and I've outlined all the aspects of the game that are going to be affected by this change. So far it looks solid, and still stays true to the core idea of the combat system. It will not be reworked, but extended, adding more depth to it.
I will start building all the neccessary changes and cover most of the affected systems, and will hopefully be able to roll out this test on the development branch pretty soon. I would love to hear your thoughts on the change, and if you think it's a good or bad direction.
The updated combat system will have another aspect the player needs to take into consideration before choosing attacks - enemy damage.
Right now, 1 charge is consumed from the attack source you chose, and it will stay the same. However, you will also have a normal health bar to take into account.
I'll keep you informed - here, on Twitter, and in the Discord chat. Please join if you're interested in staying up to date, or want to share your thoughts on the game: https://discord.gg/JGV5Gkg
Cheers,
Jocce
