A small update to version 1.1.2 is now up!
This update fixes some bugs and adds new QoL improvements thanks to the feedback of the community!
Saves should be 100% compatible.
Thanks a lot to everyone who has been providing suggestions and bug reports! Let us know if you have any problem with this update.
Here's the fixes and changes to 1.1.2:
New
- New Ambience sound volume slider added to the 'Game Settings' allows changing the volume of the terrains ambience sounds (e.g. birds singing in the Terran world, tornado sound in Desert worlds, blizzards in Icy worlds, etc).
- New symbol below the system label was added to indicate when a 'Warp Interdictor' is present in a system.
Improvements
- When building a 'Warp Interdictor' in a colony, the tooltip will display a warning if another 'Warp Interdictor' already exists in another colony of that system.
- The 'Meteor Showers' and 'Extreme Flares' planet special tooltips now mention that the hazardous effects are neutralized with the construction of a 'Planetary Deflector Shield' or 'Planetary Barrier Shield' in the colony.
- The space and cost tooltips in the weapons panel in the system view now specify that the amount of space and cost is per weapon instance installed.
Fixes
- Fixed a bug in space combat that could result in a soft lock. This could happen when mind controlling the last enemy ship and then destroying it.
- Fixed a bug in space combat that was causing the 'Rear' firing arc of weapons to not function.
- Fixed an issue where some game events or leader desires rewards could grant more population bonuses than a colony could hold, resulting in more population being present than possible for a turn.
- Fixed an issue in the Terran terrain where sometimes the 'Space Elevator' antenna could be displayed in front of the colony view 'close button', resulting in not being possible to close the colony view without scraping the 'Space Elevator'.
- Fixed an issue in the Terran terrain where one of the building slots could not be seen, resulting in a building not being shown.
- Fixed an issue in a couple diplomacy dialog lines where the text [LeaderName] was displayed instead of the real AI leader name.
- Fixed a glitch in the Nova Vida Titan 'Sacrificer' where the engines installed on the moving ring were not rotating with the ring.
- Fixed an issue that was causing the 'Bomb fallout' icon to be displayed on top of the 'Colonizable' icon in the system view.
- Fixed several issues in the Space Culture screen. The culture branches columns and the titles were not centered and some icons were still the old ones and not updated to the final versions ('Planetary Prospectors' and 'Astro-Mining Guild' perks).
- Fixed a bug in the production modifier by gravity conditions where the production efficiency value was not being correctly taken into account.
- Fixed a glitch in the borders rendering which could draw incorrectly in rare occasions when a colony had too much morale penalty.
- Fixed an issue when the AI was playing custom races, they were not using the custom race empire name, leader name and homeworld name but random names instead.
- Fixed an issue in the empire research tooltip (beaker icon at the top of the screen) where the 'Collective Transcendance' unique ability effect was missing from the list of modifiers to the research. The value was correctly taken into account but the effect was not shown.
