This update adds a brand new stealth system along with some quality-of-life and balancing improvements!
Overhauled Stealth
This new system makes stealth a much more viable option for getting through an area. Before this update Goons gave no indication of when they were about to enter their alert state, but now everything is a lot clearer. In the future I'll likely add this sort of system to the other enemies as well!
- Goons will display a "?" above their heads when the player is in view. This icon will gradually turn red if the player remains in the Goon's line of sight. Once fully red the Goon starts attacking. Crouching slows down the rate of detection, but your distance to the enemy is also factored in. Overall: Crouch and stay farther away to better avoid detection.
- Goons will make a "Huh?" sound when the player first enters view. (Courtesy of my pro voice acting)
- Once alerted, a red "!" will momentarily appear above a Goon's head to indicate that they have been alerted

Improvements and Fixes
- You can now toggle between casual, normal, and permadeath modes without erasing the game's progress. (It was kinda dumb to limit the player like that)
- Removed the prompt at the beginning of the game to "Enter Training First?" since everything in training is pretty much told throughout the game. It's there if you want to get some extra practice and clarify your knowledge on the game mechanics, but it's not necessary. Having it be suggested at the start of the game kinda messes up the pacing.
- Slowed the rate-of-fire of regular Goons by around 25%
- Increased the inaccuracy of all Goons by around 20%
- Melee Goons will now alert their friends when they detect the player
- Fixed loadscreens occasionally not displaying an image
