Nathan the Dwarven Shark: Fix lumber mill not requiring timber
You must now hold down the right mouse button during build mode to translate the camera, to avoid conflicts with pressing hotkeys
Clarify tutorial and build mode descriptions
Adjust volumes and priorities of enemy attack and other combat sounds so they have more prominence during mass combats
AI will now try to pickup shields in addition to weapons, giving preference to weapons
Units are now less likely to pop up on top of or trip over low-height objects on certain maps
Telekinesis will no longer try to pick up very light objects, to avoid picking up the wrong object in the middle of combat
When the player zooms it will now zoom in further
Improve quick footed. Instead of only reducing dodge stamina cost by half while using a bow, it reduces dodge stamina and run stamina costs by 1/3 while using any weapon.
Fix avatar arrow scale again
Add GraphichRaycaster to AvatarHUD so tooltips show up on resource list in build mode and on the campaign map
Increase velocity of mage light
Fix volatile ether shooting twice per button press
Fix commander mode clicking on far away destinations not registering the click
Fix mage light not following player sometimes
Fix caravan mission pot fragment floating in the air