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First polish update

  1. Nathan the Dwarven Shark: Fix lumber mill not requiring timber
  2. You must now hold down the right mouse button during build mode to translate the camera, to avoid conflicts with pressing hotkeys
  3. Clarify tutorial and build mode descriptions
  4. Adjust volumes and priorities of enemy attack and other combat sounds so they have more prominence during mass combats
  5. AI will now try to pickup shields in addition to weapons, giving preference to weapons
  6. Units are now less likely to pop up on top of or trip over low-height objects on certain maps
  7. Telekinesis will no longer try to pick up very light objects, to avoid picking up the wrong object in the middle of combat
  8. When the player zooms it will now zoom in further
  9. Improve quick footed. Instead of only reducing dodge stamina cost by half while using a bow, it reduces dodge stamina and run stamina costs by 1/3 while using any weapon.
  10. Fix avatar arrow scale again
  11. Add GraphichRaycaster to AvatarHUD so tooltips show up on resource list in build mode and on the campaign map
  12. Increase velocity of mage light
  13. Fix volatile ether shooting twice per button press
  14. Fix commander mode clicking on far away destinations not registering the click
  15. Fix mage light not following player sometimes
  16. Fix caravan mission pot fragment floating in the air
  17. Increase upkeep cost of farms
  18. Increase rate of attack for most AI units