Nathan the Dwarven Shark: Market: 8/16/32 gold per turn. Each additional market 25% less. Tower: 10/20/30 gold per turn. Adds 50/75/100 to population cap. Population: .1 gold per turn. Farm: Adds population and 36/72/108 to population cap, but each additional farm 25% less.
Sylwesterzu: Add rocks to the player's city near where you build walls to make more clear how to align walls and to block enemies
Sylwesterzu: Reduce chance of menangerie hordes, and make them show up later in the game with wizards
Fix spawning on second level of dungeons with no weapons
Improved texture for minotaur unit
Slightly improved player bow animation
Fix leftover arrow scale on terrain
Fix random spawn positions not working on randomized maps
Performance improvements for campaign map movement when days pass and build mode category switching
Tutorial bow zoom interaction starts earlier
Player no longer takes damage from enemy guard break attacks as it is too hard to read the animation and looks just like you took damage unfairly
Blend better back to idle from animation where enemy is in idle fear state
Fix positioning of arrows left over sticking into objects
Fix bad tree roots in boss region of the first linear mission
Don't make bodies of enemies picked up with telekinesis transparent
Increase cost spread between lower and higher level rings and amulets so you don't feel like you are wasting money buying the lower level ones