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Economy update and other fixes

  1. Nathan the Dwarven Shark: Market: 8/16/32 gold per turn. Each additional market 25% less. Tower: 10/20/30 gold per turn. Adds 50/75/100 to population cap. Population: .1 gold per turn. Farm: Adds population and 36/72/108 to population cap, but each additional farm 25% less.
  2. Sylwesterzu: Add rocks to the player's city near where you build walls to make more clear how to align walls and to block enemies
  3. Sylwesterzu: Reduce chance of menangerie hordes, and make them show up later in the game with wizards
  4. Fix spawning on second level of dungeons with no weapons
  5. Improved texture for minotaur unit
  6. Slightly improved player bow animation
  7. Fix leftover arrow scale on terrain
  8. Fix random spawn positions not working on randomized maps
  9. Performance improvements for campaign map movement when days pass and build mode category switching
  10. Tutorial bow zoom interaction starts earlier
  11. Player no longer takes damage from enemy guard break attacks as it is too hard to read the animation and looks just like you took damage unfairly
  12. Blend better back to idle from animation where enemy is in idle fear state
  13. Fix positioning of arrows left over sticking into objects
  14. Fix bad tree roots in boss region of the first linear mission
  15. Don't make bodies of enemies picked up with telekinesis transparent
  16. Increase cost spread between lower and higher level rings and amulets so you don't feel like you are wasting money buying the lower level ones