Player units are redesigned into new categories: magical, heroes, and undead. Heroes mostly cost gold and steel and benefit most from keeping them alive and upgrading them. Magical units fill special roles and tend to be more powerful but cost spellbooks to recruit. Undead units use population as a resource, where units killed by zombies rise as new zombies with a chance based on leadership. Undead units fit the playstyle of having large numbers of disposable units.
Farms are now more powerful and produce population but cost gold rather than create gold. This is to support the undead unit playstyle.
Make tutorial more accessible and interactive to teach the player how to block, dodge, zoom
Remove loading screen flashes from start of game
Fix main menu overlapping credits screen
Improve certain tooltips and messaging to be more clear to new players