- Fix bug where only one village can go under siege at a time
- Reduce costs of rings and amulets
- Reduce reward from end of the first solo main campaign mission
- Add upgrade levels to blood thirsty and forceful arrows.
- The contingency enchant is now available at lower difficulty levels and greatly increases the chance units will be knocked out instead of killed
- Fix exceeding max autosave limit of 6
- Fix bad melee pathfinding with castle gate that can open and close from the lever. Melee units will no longer try to attack enemies through walls
- Turn off shadows on health bars
- News and updates
- Empire of Ember
- Contingency enchant now always available to help units survive combat
Source: Steam Community (opens in a new tab)
